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Messages - -Fate-

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46
Suggestions & Requests / Re: Fixed Tier+Tactical?
« on: June 16, 2017, 10:03:30 PM »
you have to enable the default gun and itll work

47
Suggestions & Requests / Bot Dynamics?
« on: June 16, 2017, 09:32:28 PM »
the link is dead and its something I need pretty bad

https://forum.blockland.us/index.php?topic=292967.0

50
Modification Help / Re: math operators confusion
« on: May 13, 2017, 11:45:05 AM »
if(%level < 20)
     %rank = "youngling";
else if(%level < 50)
     %rank = "initiate";

//other ranks here

else if(%level >= 750)
     %rank = "grand master";

etc etc
Code: [Select]
if(%team $="jedi")
                {
        if %level>=750:
                %rank = "Grand Master";

This doesnt seem right because I want it to check if there on team sith or team jedi

51
Modification Help / Re: math operators confusion
« on: May 13, 2017, 01:40:17 AM »
The switch is wrong and that's not going to work. You'd probably want to use an if statement for what you're trying to do here.
What would be the correct way to do that

52
Modification Help / math operators confusion
« on: May 13, 2017, 12:45:00 AM »
Code: [Select]
if(%team $="jedi")
                {
                switch (1)
                {
                case %level>=0:
         %rank = "Youngling";
                case %level>=20:
         %rank = "Initiate";
                case %level>=50:
         %rank = "Padawan";
          case %level>=250:
         %rank = "Knight";
        case %level>=500:
         %rank = "Master";
          case %level>=750:
         %rank = "Grand Master";

This doesn't work im level 26 and it still says im a Youngling?

53
Modification Help / Re: [resource] setSkinName example
« on: May 11, 2017, 12:00:41 AM »
colorshifting requires transmitdatablocks and/or server restart in order to work
Quote
datablock ShapeBaseImageData(GreenImage)
{
   shapeFile = "./blade.dts";
   emap = true;

   mountPoint = 0;
   offset = "0 0 -0.43751";
   eyeOffset = "0 0 0";

   doColorShift = true;
   colorShiftColor = "0 1 0 1";


    hasLight = true;
   lightType = "ConstantLight";
   lightRadius = 50;
   lightColor  = "0 1 0 1";

   correctMuzzleVector = false;
};

datablock ShapeBaseImageData(BlueImage)
{
   shapeFile = "./blade.dts";
   emap = true;

   mountPoint = 0;
   offset = "0 0 -0.43751";
   eyeOffset = "0 0 0";

   doColorShift = true;
   colorShiftColor = "0 0 1 1";

   hasLight = true;
   lightType = "ConstantLight";
   lightRadius = 50;
   lightColor  = "0 0 1 1";
   correctMuzzleVector = false;
};

datablock ShapeBaseImageData(RedImage)
{
   shapeFile = "./blade.dts";
   emap = true;
   mountPoint = 0;
   offset = "0 0 -0.43751";
   eyeOffset = "0 0 0";

   doColorShift = true;
   colorShiftColor = "1 0 0 1";

    hasLight = true;
   lightType = "ConstantLight";
   lightRadius = 50;
   lightColor  = "1 0 0 1.00";

function normaljedistyle1Image::onMount(%this, %obj, %slot)
{
    parent::onMount(%this, %obj, %slot);
   if (%obj.meleeStance)
      %obj.playthread(2, "2hswing" @ (%obj.swingPhase + 1) % 2 + 1);
   else
      %obj.playthread(2, tswing @ (%obj.swingPhase + 1) % 2 + 1);
   %obj.schedule(32, stopThread, 2);
   %obj.setImageAmmo(%slot, !%obj.meleeStance);
      %obj.playAudio(2, lightSaberHumSound);
      %client = %obj.client;
      if(%user.Idle)
   {
      return;
   }
   if(%client.player.Idle == 1)
   {
      serverPlay3D(EquipVest, %obj.position);
      %client.player.unmountimage(2);
      %client.player.Idle = 0;
      if(%user.color)
   {
      return;
   }

if(%client.player.color == 1)
      %client.player.mountimage(Greenimage, 3);
if(%client.player.color == 2)
      %client.player.mountimage(Blueimage, 3);
if(%client.player.color == 3)
      %client.player.mountimage(Redimage, 3);
   }
}
//1 is green
//2 is blue
//3 is red

function serverCmdcolorgreen(%client)
{
    %client.player.color = 1;
   commandtoclient(%client, 'centerprint', "<font:impact:20>\c3Reqeuip for effects to take place", 5);
}
function serverCmdcolorblue(%client)
{
    %client.player.color = 2;
    commandtoclient(%client, 'centerprint', "<font:impact:20>\c3Reqeuip for effects to take place", 5);

}

function serverCmdcolorred(%client)
{
    %client.player.color = 3;
      commandtoclient(%client, 'centerprint', "<font:impact:20>\c3Reqeuip for effects to take place", 5);
}

Some snippets of what I did. Im beginner at code so might look very inefficient but worked

54
Modification Help / Re: [resource] setSkinName example
« on: May 10, 2017, 09:42:00 PM »
After some digging around I found out how to use ColorShiftColor you need to have a blank material set to the mesh you want colored. Now I don't have to create like 5 different weapons just for different varieties of colors.

55
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: May 05, 2017, 09:38:23 PM »
Can you have an option to save slayer teams like player persistence so we can do "white listing". When they reconnect they are set back to there previous joined team?

56
Suggestions & Requests / Slayer Persistance
« on: April 28, 2017, 04:11:59 PM »
When you join a team on slayer and then reconnect it doesn't save your team. This would be really handy for RP servers so you don't have to set people every time they rejoin.

57
i request environments within enviroments

58
Off Topic / Re: I got physically attacked 3 times at school.
« on: March 22, 2017, 08:18:33 AM »
stop being a pusillanimous individual and fight back

59
A dark maze with plenty of space and were you need a torch to navigate (make the walls loving high), also add traps, clues, items

60
Off Topic / Re: Apparently I'm homophobic
« on: March 01, 2017, 06:55:33 PM »
Swap the word 'homoloveual' out for 'blacks' and you'll have your answer.
A better example would be:

I dont like black people sagging in public <-- not tribal

I dont like seeing gay people kiss in public <-- homophobic

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