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Messages - Megaguy2

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76
Add-Ons / Re: Map Cycle - Cycles builds for default minigames.
« on: October 18, 2015, 11:29:33 AM »
Very neat. Does this cycle environment too? reread op, it totally does. Extremely neat.

77
Game Modes / Re: B.O.S.S- Box Of Sneaking Specialists, A stealth TDM
« on: October 13, 2015, 05:06:04 PM »
Hey everybody, I have added a warning regarding the Slayer 4 Beta to the main post. Slayer 4 has several huge bugs with this gamemode, such as the spectator cam acting completely odd, and guards being able to /jointeam infiltrator until the teams are equal. Both of these things should not be happening, so please use the stable slayer release that can be found in the .zip!

78
Game Modes / Re: B.O.S.S- Box Of Sneaking Specialists, A stealth TDM
« on: October 13, 2015, 08:35:11 AM »
None of the images are working for me.
Ah, dropbox... So good. I'll fix that, thank you.

79
Game Modes / B.O.S.S- Box Of Sneaking Specialists, A stealth TDM
« on: October 13, 2015, 08:26:06 AM »
Warning! Slayer 4 (The current beta as of writing) screws up stuff to do with this gamemode! Please use the slayer version provided in the .zip above and update it if need be with Support_Updater!

Hi everyone! I've been working on this gamemode on and off for a little bit. It's a classic style Blockland gamemode, and by that I mean it's a bunch of Add-ons that are publicly available shoved together in a way that should hopefully make sense, and make something fun. Hopefully. If you have any trouble with the packaging of the gamemode, please let me know in this topic so I can fix it.

The Guards are tasked with defending their control point, found within their spawn, from the Infiltrator, who appears from within the mountain cave. The Infiltrator's goal is to eliminate all the Guards, or capture the point found within their base. If time runs out, the Guards win, so the Infiltrator must make use of his cunning and various tools to help him out along the way.

What tools? Glad you asked.

INFILTRATOR

General Ability
The Infiltrator is extremely mobile. They use the Sport Playertype, allowing them to run way faster with jet, and jump higher (while jetting) They're also pretty good with their hands, making use of the action melee to allow instant takedowns from behind or above, as well as land finishing blows while the guards are trying to reload their shotgun, or something.
The Stealth Box

The Stealth Box is one of the few addons that were custom made for this thing. The deal is is that when you're wearing it and standing still, you are invisible and recover health. There are ways to move slowly while wearing this box, but be careful, because falling or going up a height could reveal you... And that box is pretty big.

The Hush Puppy

The hush puppy is a custom made tranquilizer pistol. It is silent, highly accurate weapon, capable of knocking out an elephant.On headshot, it is an instant takedown, leaving a sleeping guard behind. Make sure you hit the head, because the delay between shots is very long. Clever guards will be aware that you're active if they find their buddies asleep, so be careful.

Frag Grenade

The frag grenade is exactly what you expect. Pull the pin and cook the grenade with the on screen timer to set up distractions or multikills!


So there's the infiltrator. Seems pretty good.

How are the Guards even gonna be able to counter that? Well.

GUARDS

General Ability
Guards are locked into first person, outnumber the infiltrator 3 to 1, and have access to a powerful and accurate rifle and a shotgun. They must make use of their superior numbers and communicate in teamchat to ensure the infiltrator doesn't win.

M16A3

The M16A3 is a powerful assault rifle. It's highly accurate if fired in short bursts, and does a lot more damage on headshot. It's range rivals that of the tranq pistol.

KS-23

Who doesn't love a nice shotgun? Not really much else to say about this one.

C4

C4 can be set to a timer (which can be silent, if you'd like!) or remote detonation, accessible by hitting jet. Guards can lock off areas with these, but must be alive in order to set them off. The infiltrator can disable these by shooting them with his Hush Puppy.

THE BUILD

This gamemode uses the Snowcliff Territory build, donated by Conan, BLID 4928! Big thanks to everyone involved in the creation of that build, and Conan for donating it! To view build credits, check the original topic.

I can't speak about how much I like this build enough. It's the perfect map for this gamemode. Here's some screenshots!










SERVER OWNERSHIP

Hey, if you're a server owner; here's some stuff to keep in mind.
  • The map is too small for any more than 12 players. The infiltrators also have a tougher time the more guards there are, as you'd expect, but any more than 9 is a nightmare. Please keep to a low playercount!!!
  • You can modify the damage the HK weapons do in the RTB server preferences. I find it works best at hardcore with a modifier of 50. This isn't too bulletspongey and you can still run away to recover your health.
  • By default the dead chat is set to on but only global. You can turn this off if you want, or you can just ban people who metagame.
  • Make sure you type /disableSelf Delete at the start of the hosting session in order to prevent people just straight up killing themselves and ruining everything.
  • This really needs a stable admin team to moderate it for it to be fun. Please host this either on a listen server or be active on your dedi. If I see this get run in the server list with 0 players, you are messing up
  • The teams are supposed to be the way they are. Guards are supposed to outnumber the infiltrator 3 to 1. The gameplay is built around this concept, and the team weighting allows this.
  • Slayer's team shuffling on minigames that enforce a balance with team weighting is broken. It seems to improve as more players join, but it appears to favor people who just joined, and will not move people from guard to infiltrator for rounds at a time. Blame Greek2Me. This might be fixed in the Slayer 4 beta, but I'm waiting until that gets released properly to port this over. For now you'll have to deal with it.
  • Speaking of team weighting, if there are less than 4 people on the server the gamemode might not correctly sort players... So you'll have to move people around manually until it decides to start working. Sorry!!

CREDITS

For contributions directly to gamemode, Addon credits can be found within the individual addons used in the required files.

80
Gallery / Re: Block Snake
« on: August 16, 2015, 06:09:59 PM »
Also amazing work on that face. do you want me to put a link for it?

Thank you. It's just a default pirate faces eyepatch combined with jirues war face, haha, but it really does look like big boss, doesn't it? Don't worry about face credit, it's not a big deal.

81
Gallery / Re: Block Snake
« on: August 16, 2015, 02:15:01 PM »
Hey I put together that face! First time I've seen it used too! What's the decal in the first pic?

82
General Discussion / Re: Where can I find an archive of RTB3?
« on: August 12, 2015, 09:38:28 AM »
Thanks for the quick response! I'll go ahead and lock this now.

83
General Discussion / Where can I find an archive of RTB3?
« on: August 12, 2015, 09:19:44 AM »
Hey you guys! I've just had to reinstall Blockland on a new computer, and I'm looking to reinstall some essentials, like the duplicator, Fillcan, a bunch of clientside stuff I used to run and some cool colorsets, etc.

Is there any backups of the rtb downloads system available anywhere? I've tried some old links people used to have to some backups, and they don't seem to be working...

In addition is there like a version of rtb that just includes the features that work now, for example the mod manager and the server preferences?

84
It's a glitch on gravity's part. For some reason, if you're iron sighted while you die, it stays at that FOV. It even happens with out ironsights from time to time.
It happens without iron sights every time. The recoil thing is also a really bad problem.
Gonna fix the recoil and zoom thing later. I might start hosting again if I can find someone willing to provide a dedicaded server.

Like later today or?

85
I'm getting this and also when anyone on my server dies the camera zooms way in and I have to cancel it with F. Anyone else getting this?
Gonna quote myself for the new page here. This really stinks and I don't know what's causing it. I've disabled all addons that do stuff on death and it's still happening.

86
General Discussion / Re: Tips on racing server?
« on: May 31, 2014, 08:29:29 PM »
Can you use this out of Speedkart?
Yeah. Enable gamemode_speedkart when you make the server to just get the content but the starting line and stuff is all evented.

87
When someone else shoots, it makes me experience recoil.
I'm getting this and also when anyone on my server dies the camera zooms way in and I have to cancel it with F. Anyone else getting this?

88
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: May 31, 2014, 12:58:14 PM »
Anti gravity tracks will be anti gravity the entire way through, and will not be a location based thing like in the new mario kart, is what I've been told, but you'd need it to be confirmed by Filipe.

89
Add-Ons / Re: Bloxic RPK
« on: May 28, 2014, 03:43:21 PM »
plz critisze  :cookie: <3
Sure. Only way you'll improve, after all.


For a first weapon this is kind of okay. It doesn't really do anything new but the model is alright for a first addon.
Not going to grade you on the script since it's all hacked together from everyone else's stuff most likely (not that there's anything wrong with that, the gun just doesn't do anything unique that we havent seen before)
There's some things you could change about it, such as the stock clipping through the arm and the gun itself is very thin, although I personally dislike the hands (so i may be biased) , they look especially odd in this situation because the gun isn't touching the sides of the blockheads "Fingers". It doesn't look like the character is securely holding the gun. The hand at the back (holding the trigger) is at a strange angle and looks very odd. The trigger guard and trigger itself are very thin and the blockhead does not look like he's at all capable of firing the gun. Dispite the name (Which includes a variation of the word "Block" Which is the same thing everyone does when naming everything, seriously don't do this if you want to stand apart from what everyone else is making) It doesn't appear very blocky at all. The bussiness end of the gun looks pretty flimsy next to the blockhead himself. It looks as if he could just kinda step on it wrong and the chamber would snap, very much unlike a real gun, but in a sense a lot like a plastic toy gun, held by an army man. But blockheads aren't green army men. Additionally the shells are way bigger than the chamber of the gun.

Bottom line if you're going for a realistic weapon pack or whatever then you need to make some adjustments to make this not look odd as hell next to the blocky lego figure with floating rayman hands. No one has really managed to do this, so everyone kind of universally decided that the best way to make weapons for this game is to make them look like toys, with harsh blocky angles on everything, but nothing a small child playing with the character could choke on.

For a first addon it is okay. But it doesn't really follow the established artstyle and doesn't break new ground.

2.5 out of 5 stars. Keep at it, buddy. Well done for learning and attempting to model, since you're probably pretty young. Wish I learned when I was around your age.
Mm. I was thinking of adding photon weapons to this pack too, just to add some variance.
I wouldn't do anything this ambitious as a second addon project, especially if you can't script yourself. Stick to what you know already and adapt it to fit better into what we already have.

90
Games / Re: Nintendo Megatopic
« on: May 28, 2014, 02:14:07 PM »
What am i supposed to do in these situations so that everyone is satisfied? Tell me.
Idk dude maybe dont make garbage posts. Like think before you type stuff in and just take a step back and consider the connotations to what you're posting. I know it's hard because no one else forgetin does but just try.

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