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Topics - Mega-Bear

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76
Off Topic / Cool Explosion in my Chemistry Class
« on: September 26, 2011, 02:50:55 PM »
We made sparklers in Chemistry today (it's a science class for juniors and I'm a freshman deal w/it) and as a grand finale the teacher took all the spare magnesium, aluminum, and steel fuels and put it in a beaker with all the oxidizers. She then lit it.

The resulting explosion was so loving awesome.

http://www.facebook.com/video/video.php?v=166643650087853

Yeah that's my Fecesbook, whatevs. :cookieMonster:

Took a screenshot for those of you that don't want to experience the full awesomeness of a teacher saying "Don't look directly at it!"

77
Mapping Help / fxShapeReplicator and fxFoliageReplicator
« on: September 25, 2011, 07:29:29 PM »
Does anyone know how to get fxShapeReplicator and fxFoliageReplicator to work? I've tried entering the file path and filename into the box for the shape they use and nothing happens.

For example, let's say I have an object located at base\data\shapes called "cube.dts", how would I get it to work with the fxReplicators?

78
Modification Help / [SDK] Mega Bear's Mapping Devkit
« on: September 24, 2011, 11:14:32 AM »
Mega Bear's Mapping SDK
Five downloads and counting! :cookieMonster:


This is a large resource of mapping tools and objects for use of fellow cartographers looking to learn more about mapping.



Info

Quote from: Readme.txt
Mapping SDK
By Mega Bear, ID 15972

----------

This is written with Windows in mind. If anyone would be willing to write
the following paragraphs for a Mac user, it would be appreciated.

----------

Interiors:

If you haven't already, go to C:\Blockland\base\data\shapes (default Blockland path, your's may differ)
and create a folder called "Interiors" without the quotation marks. This is where you will put all the
interiors and their textures you use, and will allow for easier organization. Make sure to place your
interior into your map's folder and reference it correctly or nobody will be able to see it! Do not
make the mistake of ignoring this fact, it got me perma'd from RTB once.

Includes the following interiors:
- Flat Bridge
- Angled Bridge
- Tower (Tier 1 Defense Building)
- Outpost (Tier 2 Defense Building)
- Cottage
- Farm
- Dock
- Pyramid
- Ruins

----------

Skyboxes:

To use a custom skybox, place the folder containing all of its textures into your
map's folder. Then reference the skybox's resource.dml through the .mis and you're done.

Includes the following skyboxes:
- Greensky (Plant-filled mountains accompanied a blue sky filled with faint clouds).
- Whiteplanet (Space skybox with two white planets against a purple-ish gas background).
- Zombienight (Mountains in the distance of a night landscape with only the moon for light).
- Hazylake (A lake covered in a gold fog matched with a green tint).

----------

Water Textures:

Water textures, like the previous two resources, are referenced through the .mis! They change the way water
in your map appears. You are able to give different waterBlocks different textures, so you can have a red-hot
volcano in one part of your map and an azure ocean in another part. You'll find that, for some reason,
Torque requires water textures to be ridiculously blue, yet in-game they get toned down to a more natural color.
That's TGE for ya.

Includes the following waters:
- Lava1
- Lava2
- Greenwater
- Graywater
- Purplewater
- Water01
- Water02
- Water03
- BrickWater

---------

Terrain Textures:

Terrain textures are used for grass, sand, rock, detail, snow, and other things. Their name have to be specific or
they break completely, which I am not exactly familiar with the rules as a whole--though I do know enough to get by
and teach you how to work them. Terrain textures are commonly reffered to as simply "tetxures" so I'll do the same for
this guide. In order to correctly use textures in your map, you must give them the names "grass.jpg" "rock.jpg" etc. for
the texture they represent. You can also name them "grass01.jpg" or "rock03.jpg" if you use other grass or rock textures
in your map. The same goes for all other textures like sand or detail. You CAN NOT name them things like "lightgreengrass"
or "layeredrock."

Includes the following textures:
- Rock01
- Rock02
- Rock03
- Grass01
- Grass02
- Grass03
- Sand01
- Sand02
- Sand03
- Detail01
- Detail02

---------

Scripts:

The scripts included in this pack are intended for experienced mappers, primarily ones that have good knowledge of how to
script. Each of the scripts are getting their own paragraph due to lengthy explanations.

Rain - Place all the rain files/textures into your map's folder. Add exec("./rain.cs"); to your .mis as its own line of code.
Then add the following to your .mis as its own code as well:

   new Precipitation() {
      position = "-56.5783 30.1905 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "HeavyRain";
      minSpeed = "1.5";
      maxSpeed = "2";
      minMass = "0.75";
      maxMass = "0.85";
      maxTurbulence = "0.1";
      turbulenceSpeed = "0.2";
      rotateWithCamVel = "1";
      useTurbulence = "0";
      numDrops = "5000";
      boxWidth = "200";
      boxHeight = "100";
      doCollision = "1";
   };

This allows rain in your map, good job! Don't forget to place the other rain files in your map too!

Lava - This script was made by McTwist for Demian's Slate Edits. All credit to the two of them for the creation of this nifty
script. To use it, add exec("./Script_Lava.cs"); to your map's .mis like you would for rain. Remember those lava water textures?
This is where they come in handy! You can reference the lava water texture through the .mis and have lava that looks like lava
AND kills the player when the touch it! Bravo! Additionally, you can modify the viscosity and color of the water to give it
a more lava-y feel. Cool huh?

----------



Pictures
Outpost:

Ruins:

Greensky Skybox:

Zombienight Skybox:




Download

MappingSDK.zip is 5.55MB!

Download!

79
Drama / Jmayo and His Alt
« on: September 24, 2011, 12:16:38 AM »
Writing this on my iPod so bear with me.

Jmayo is a user that got insulted a multitude of times in the JP Mod topic, and as a result made an obvious alt to spam and troll under.

His debut: http://forum.blockland.us/index.php?topic=170191.375

His butthurt example: http://forum.blockland.us/index.php?topic=170966.0

All of his alt's (argentinosaurus, if you haven't figured it out) posts are troll attempts and are in caps.

Discuss.

80
Off Topic / Mega Bear and Extrude's Antics
« on: September 23, 2011, 08:36:31 PM »
Extrude and I have been best friends for over a year now (Up Da Butt Or Ban Film Festival '10!) so I decided to make a collage of all the funniest stuff we've said. It's 800x2500 loving pixels. Hell, this isn't even all the best stuff. These are only the best of the best, the ones I snipped when I wasn't lazy. There are more that I unfortunately never took pics of.

Now, enjoy your laughter. Sorry if it's hard to read.


81
Off Topic / Good Names for snakees
« on: September 21, 2011, 08:41:09 PM »
Tell us the name of your snake. Not balls, those things are poser attention whores that are jealous of their tall brother. If your snake name is good enough it goes into the OP.

- Little Caesar.
- Super Meat Boy.
- Admiral Winky.
- Stocking.
- Telltale Heart.
- The Harbinger of Death.
- Superboy.
- Web Shotter.
- Spartan 11-I'M IN HEAVEN.
- Mr. Happy.
- Creampie Chef.
- Teen Titan.
- Johnson.
- One Eyed Trouser Trout.
- Cyclopean Spitting Snake.
- Lil' Richard.
- Tricky richard.
- Prince Cumming.
- Whitewash.
- Funnelrooster.
- Samuel Jackson.
- Exterminatus Cannon.
- Submarine.
- Trap Link.
- FЯED.
- Extension Cord.
- Lawn Mower.
- Wooden Sword.
- Arrowhead.
- The Aliens.
- Reproductive Spike.
- WEPON.
- Tiny Tim.
- Large Limb.
- Stumpy.
- Joel richarderson.
- Harry Dixson.
- Hamburger Helper.
- Handy Dandy Notebook.
- richard Van Dyke.
- M1 Abrams.
- Pinky Pie.
- Thin Lizzy.
- Sasha.
- Natasha.
The "Mega Bear"
Mega-Bear
Mega bear
- Russel the Love Muscle

Gogogo.

82
Drama / Nymethus - Shut the Hell Up Already
« on: September 20, 2011, 07:36:54 PM »
Nymethus is starting a stuffstorm in the JP Mod topic and, being the stubborn idiot he is, does not show any sign of stopping.

Argument begins on this page:
http://forum.blockland.us/index.php?topic=170191.165

Apparently he is butthurt about the way Hydralisk chose to make his own models, which is evidently ridiculous. Normally I would just accept this as constructive criticism, but he continues to rage and rage until it gets to this point:
http://forum.blockland.us/index.php?topic=170191.180

We attempt to just end the argument as it is going nowhere and obviously won't yield anything of significance. Here's the most notable pieces of his broken logic.

I'm with this guy. We should just stop arguing as it's rather pointless.

You could stop arguing with me since you don't know what you're talking about, yeah.
I love how you're just trying to start stuff here. Maybe I want to end the argument because it really is pointless? Get over yourself.
I could just tell you the exactly same thing while possibly being more right than you. You could have chosen to not add anything else but you didn't.

Go away, since it's what you want.
In regards to him saying he could "be more right than me":
That is just plain loving ridiculous. Get out, take your horribly broken logic with you.

After that it's just sensible people trying to get him to shut up.
http://forum.blockland.us/index.php?topic=170191.195

Discuss his arrogance and spontaneous idiocy, not to mention completely driving the topic off it's course.

83
Off Topic / Happy Birthday Extrude
« on: September 20, 2011, 05:59:59 AM »
It's Extrude's Birthday everybody!





Time for his -6990 brown town Birthday loveings!

84
Modification Help / Jurassic Park Mod Pack [NOT MUCH PROGRESS LATELY]
« on: September 17, 2011, 09:10:34 PM »

A collaborative mod pack by Hydralisk, Mega Bear, and Ottosparks.

Introduction:
The JP Mod Pack will introduce a brand new prehistoric twist to this blocky land of ours. New playertypes, weapons, maps, will be made specifically for the common dino enthusiast. Release date is unkown, and the pack is in its early stages.

Members:
Mega Bear - Leader, mapper (custom interiors and plants). Making maps for Isla Nublar, Isla Sorna, and keeping everything in order.
Hydralisk - Co-leader, modeler and animator for playertypes, modeler for Zap Rod.
Ottosparks - Scripter for dinosaurs and Zap Rod.
Content:
Maps:
- Isla Nublar - 100%
- Isla Sorna - 100%
Playertypes:
- Spinosaurus - 70%
- T. Rex - 60%
- Velociraptor - 0% (v2)
- Pteranodon - 0% (v2)
- Compsognathus (Compy) - 40%
- Triceratops (?) - 0% (...v2???)
Weapons:
- JP Shotgun (SPAS-12) - 0%
- JP Pistol (Heavy Pistol) - 0%
- JP Rifle (Heavy Rifle) - 0%

- Zap Rod (Kind of like a cattle prod lol) - 45%

Media:

Hydralisk's Spinosaurus model.



Hydralisk's Compy model:



Hydralisk's T. Rex model:



T. Rex vs. Spino death animation (official known as a "fatality") screenshot:

Video of the animation:
http://www.youtube.com/watch?v=Dy3-wsRR2VU

Isla Nublar, by Mega Bear.





Isla Sorna, by Mega Bear:




EXTREMELY early image of a fence interior by Mega Bear. Created long before this topic, and shows how long I've wanted to do a map like this.


Conclusion:
Not much work has been done yet, but this project will be finished eventually. Special thanks to Jmayo for sparking the idea for this project, then proceeding to do nothing.

Additionally, some members are using this wiki as a resource:
http://jurassicpark.wikia.com/wiki/Jurassic_Park_Wiki
Feel free to read up.

85
Suggestions & Requests / Model Request: Dead Trees
« on: September 16, 2011, 09:05:23 PM »
Would anyone be willing to make me four models of dead trees? They'd need to have the appropriate collision box, of course. Here's what I'd like them to look like:


Not as prominent of a curve as shown here, but I'd like the tree to be bent slightely to look like it was hit by a shockwave:

There should also be a little bit of leaves on ONE of the trees.

I *MIGHT* be willing to gift you a $5 or $10 game on Steam if the models look good. Remember, they MUST be .dts files, I want to use them for maps. Not bricks, static shapes!

86
Off Topic / Do You Have Any Addictions?
« on: August 28, 2011, 02:31:23 PM »
Are you addicted to anything?--food, not drugs. I'm addicted to Goldfish and Cheez-It crackers for some reason. They just taste so good. I'm also addicted to Coca Cola. Best soda ever. :c

EDIT: Games and other stuff works too.

87
Off Topic / Italicized Names
« on: August 28, 2011, 12:31:14 PM »
I've noticed that, in the list of online members, some names are italicized. Why is this?

Examples: tails, ladios, etc.

88
Games / TF2 or MW2?
« on: August 27, 2011, 09:34:19 AM »
I think they're both good games, as I've played MW2 at a friend's house before, but I like TF2 a bit more. Which one do you think is best?

EDIT: Not trying to see which one is better. That's a matter of opinion. I just want to see which of the two games you guys prefer.

89
Off Topic / How Much do You Respect the Above User?
« on: August 25, 2011, 09:01:38 PM »
I've found that any other topic like this is kind of vague, and it's always neat to see what other users think of you. Here's how it works.

You rate the above user based on how much you respect them. 0/10 if you absolutely loving hate them, 10/10 if you think they're cool and have common opinions. If you've never seen the above user and therefore can't rate them, simply say N/A to prevent confusion. You are allowed to give reasons.

90
Off Topic / Pet Peeves
« on: August 25, 2011, 03:26:45 PM »
Share your pet peeves and such.

I don't have that many.
Real life: Dirty fingernails :(
Internet: When people call me "megabear." Learn to loving read dolts, it's either "Mega Bear" or "Mega-Bear." I prefer the first.

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