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« on: April 06, 2014, 08:39:18 PM »
About
Basic roll to dodge game
1: Failure
2: Not satisfying
3: Acceptable
4: Precise
5: Excellent
6: Overshot
Characters
Fastlex-
Bomb Kirby-
jonnyman5656- D
childofdarkness016-
CharlesSpeaking-D
SirLancelot7-
Flatflyer Eliminated
Legodude77-
Cool Boi-
Theepicman-
PurpleSir Eliminated
Cybertails1998-
Crispy_-D
TristianLuigi- Updater
Snaked_Snake-
D: Dead
A: Away
Roll Rules
Revival:
-It has to be over 4 to have a successful revive
-If succeeded, 1-2 will be 1/3 health, 3-4 as 2/3, and 5-6 as full
-If you want to revive a teammate, the number has to be over 3 and a random number is picked as the person sorted to that number
Critical Hit/Super Effective:
-If a 5 was rolled for an action, there's a chance for a crit/effect
-If a 5 is rolled, it won't take effect, however, a 6 does
-Crits/Effects triple the outcome of a normal outcome
Debuffs:
-Debuffs occur only, by chances, when you roll a 1-2
-If a 6 is rolled the debuff takes effect
-Ranging from 1-5 will determine the strength and length of the debuff
Overshots:
-Overshots appear if you get a 6
-After that, you get a 1-6 roll
-If a 1-5 is rolled, your get a bad outcome
-If 6 is rolled, you succeed with a Lucky Shot
Lucky Shot:
-Lucky Shots happen after rolling an Overshot and then a 1
-You can do anything overpowering in one turn
Minicrit:
-Minicrits occur when an enemy gets hit in a weak spot
-Minicrits double the damage of a normal one
-They always have a chance to occur
Begin
OH NO, A SLIME IS ATTACKING