how would you check for this with bricks?
they're events, so they are put on bricks, I don't really see how you would check with an input when a player gets damaged, what player?
You package the function for what a player gets damaged, then you set the event targets and call the event on every brick in your list of bricks with the onplayerdamaged even
Could possibly be abusive
that sounds like a really bad idea
Could possibly be abusive, players can add this event to do something laggy like blowing up 1x1 bricks, and making events to add 10 health and subtract 10 health.
This event though, as said before, would be almost impossible to do practically since you any event players