Author Topic: Player Damage Events  (Read 1779 times)

An event that reads when a player is damaged. (OnPlayerDamged)
Also an event to go along with that specifies what damage (IfPlayerDamage)


how would you check for this with bricks?


they're events, so they are put on bricks, I don't really see how you would check with an input when a player gets damaged, what player?

how would you check for this with bricks?
best i could imagine would be brick ownership
but i guess checking for that might be pretty hard to do without lagging the server or something

they're events, so they are put on bricks, I don't really see how you would check with an input when a player gets damaged, what player?
You package the function for what a player gets damaged, then you set the event targets and call the event on every brick in your list of bricks with the onplayerdamaged even

You package the function for what a player gets damaged, then you set the event targets and call the event on every brick in your list of bricks with the onplayerdamaged even
that sounds like a really bad idea

Could possibly be abusive, players can add this event to do something laggy like blowing up 1x1 bricks, and making events to add 10 health and subtract 10 health.

Could possibly be abusive
so is the addon system, should that be removed?
admins can be abusive, should they be removed?
why do people complain about silly things like this, when everything can be abusive


Could possibly be abusive, players can add this event to do something laggy like blowing up 1x1 bricks, and making events to add 10 health and subtract 10 health.
you can easily already do this with default events...

This event though, as said before, would be almost impossible to do practically since you any event players


This event though, as said before, would be almost impossible to do practically since you any event players
What if it was an extension to the Minigame Events. so like OnMinigamePlayerDamage