Author Topic: General Blender Help Thread | Blender Megathread  (Read 54703 times)

So, I'm having issues exporting my DTS with nodes containing underscores. I named something Hood_A_A, and it only shows up as Hood in the log file, and Blockland says it can't find the node. I've tried using just spaces, and that didn't work, as well as dashes. Spaces and dashes exported just fine, but that's not what Blockland is looking for.

Unfortunately I can't just change the node it's looking for because it's for Support_Garage, and I can't use an edited version of that.

Oops. I'll explain further what's going on:
When I saved the model in 2.71, my image texture had been created, assigned to the object where I wanted, and showed up in rendered view - so it was working correctly.
When I open the model in 2.39b, the texture is correctly listed as one of the materials and I believe it is still assigned to the face. However, the texture just appears to be grey, even in render/texture view. All my single color materials work fine.

Is there something you always have to do to make textures suddenly show up in render/texture view after opening a model in 2.49b from 2.71? It might have to do with changing one of the input map settings to UV, as I remember that doing this made my texture show up correctly just in the material list. Now I wonder if it will work if I assign the newly functional listed material back to the face it should already be assigned to. Does this process sound familiar to anyone who uses textures often?

I was thinking this would be a common issue that you have to fix everytime you make textures
PM me the blend.

So, I'm having issues exporting my DTS with nodes containing underscores. I named something Hood_A_A, and it only shows up as Hood in the log file, and Blockland says it can't find the node. I've tried using just spaces, and that didn't work, as well as dashes. Spaces and dashes exported just fine, but that's not what Blockland is looking for.

Unfortunately I can't just change the node it's looking for because it's for Support_Garage, and I can't use an edited version of that.
Underscores work just fine. What version of the exporter are you using? You can see the version in the top right of the exporter window. When you select an object with an underscore in the name and press N what does it say in the "OB:" field?

Underscores work just fine. What version of the exporter are you using? You can see the version in the top right of the exporter window. When you select an object with an underscore in the name and press N what does it say in the "OB:" field?
Version 0.964.

The objects are named correctly when when I hit N.

Version 0.964.
Try exporting with the latest exporter: http://mirror.dataorb.net/Blender249b_Python262_DTloveporter097b3.zip
I only recommend using the older exporter for player animations.

Try exporting with the latest exporter: http://mirror.dataorb.net/Blender249b_Python262_DTloveporter097b3.zip
I only recommend using the older exporter for player animations.
alright, I'll give that a try.