Just got some general blender + blockland questions that I have never quite been able to fully understand:
1) Can blockland handle faces with 5+ edges?
2) Can blockland handle faces made from non-coplanar edges? If so, is this an acceptable thing to do when modeling?
3) In order for collision boxes to work correctly, they must not be "concave". Does this mean that the angle formed between two faces that share one edge must not be acute, or that the collision box must be a solid (such as it cannot be a cube that is missing a face). I have only ever read people say "cannot be convex", but I have never figured out just what they meant.
4) When modeling, is the Boolean modifier the mainstream/only way to model complex patterns into a complex shape, or otherwise merge two shapes together? Not sure if I described exactly what I meant, but I always found the Boolean modifier to be a bit tedious.
5) Which is more mainstream/better for transparent windows in your opinion: double-sided faces or two separated faces?