Author Topic: General Blender Help Thread | Blender Megathread  (Read 54818 times)

Good, because I'll have quite a few, and I feel bad filling up this board.

Is it possible to animate on a turret? Like make the muzzle do something besides move up and down with the player after firing? I have the bone animation working.

Is it possible to animate on a turret? Like make the muzzle do something besides move up and down with the player after firing? I have the bone animation working.
I don't see why you couldn't. You could easily have a separate fire animation and maybe a looping animation that plays while tracking player movement. (Spinning gears or whatever.)

Thank you. Another question:
How does Raycasting work from a turret? Does it shoot from the player, from eyePoint? It seems to work for me at and around ground level, but I cannot raycast up in the air very well. Perhaps not even at all.

Thank you. Another question:
How does Raycasting work from a turret? Does it shoot from the player, from eyePoint? It seems to work for me at and around ground level, but I cannot raycast up in the air very well. Perhaps not even at all.
It should shoot from whatever bone you set it too shoot at. muzzlePoint is the traditionally used name but shootyPopPop should work just as well as long as you change it in the script.

How can I stop a player from doing the leaning animation while seated in a turret? Is it in the code?

How can I stop a player from doing the leaning animation while seated in a turret? Is it in the code?
No clue.

How can I stop a player from doing the leaning animation while seated in a turret? Is it in the code?
If you mean the amount a player can look up and down, that's lookUpLimit and lookDownLimit in the vehicle datablock. Setting these to the same value keeps the player from moving. Sitting straight up would mean making each if those equal 0.5.


http://forum.blockland.us/index.php?topic=257842.0

What did I screw up in the export to make the brick not have collision?

So I am making a simple plane - 4 seats, three wheels, two propellers.  I haven't added the propellers yet.  I made it in 2.69, transferred it successfully into 2.49, and went to export it.  I go through the process, and when it creates the dts, it comes up with a warning saying "8 warnings found", or something like that.  The dts log is attached below and shows the warnings.  I see what the message means, and see what I did.  Is it bad that I did this?  Do I need to not do this?

I doubled up the two front, steering wheels (hub0 and hub1) on the single, front wheel mount on the plane.  I thought this might make steering better, idk.  Along with the two other wheels, that's where the four hub#'s come from.
« Last Edit: June 10, 2014, 03:25:38 PM by Gen. Hothauser »

So I am making a simple plane - 4 seats, three wheels, two propellers.  I haven't added the propellers yet.  I made it in 2.69, transferred it successfully into 2.49, and went to export it.  I go through the process, and when it creates the dts, it comes up with a warning saying "8 warnings found", or something like that.  The dts log is attached below and shows the warnings.  I see what the message means, and see what I did.  Is it bad that I did this?  Do I need to not do this?

I doubled up the two front, steering wheels (hub0 and hub1) on the single, front wheel mount on the plane.  I thought this might make steering better, idk.  Along with the two other wheels, that's where the four hub#'s come from.
Did you name your armature's object name and bone's name the same? That could be causing the error.

« Last Edit: June 10, 2014, 05:29:44 PM by Aware »

Did you name your armature's object name and bone's name the same? That could be causing the error.



Yes, but which do I not name?

Yes, but which do I not name?
Only the Bone name matters.


So I've made a wheel that I'd like to use for the plane.  I followed the advice from this thread until I got to exporting.  I am unsure of the specifications required to export.  Do I increase the detail level to 32, like usual?  Do I change the geometry type to "Triangle Strips"?