Author Topic: General Blender Help Thread | Blender Megathread  (Read 54781 times)

also i clicked the download link for blender 2.49b with preinstalled dts exporter 32 bit and the download/web site wont load so i think the link is broken
All links in OP work. Try again.

So it seems as though my issue with the two propellers is not limited to that model.  I am having an issue exporting two animations (steering and brakeLight) on a car.  When only the steering animation is used, it works fine.  When both are used, neither works.

Also, in the car I am working on, I have a mysteriously appearing material called "1".  No object contains this material and it only appears under the material tab when exporting.  I have checked all objects, including collision boxes, and have insured that there are no mesh-less objects floating around.  Any way to delete this material?  Does it even matter if it is there?

It's gone now.  Weird.  There were some interestingly included UV Textures on some objects, so I guess deleting those got rid of the "1" material?
« Last Edit: July 09, 2014, 07:26:08 PM by Gen. Hothauser »

I had remove old verison blender change to 2.71, becuase I like UI better. How I can add DTS file to blender? I not want change back ugly and confused UI system. I perfer keep 2.71. Anyway I want know how I can remove all the shadow on my model before I will export OBJ. I need learn how use this basic stuff, scale and rotate. what normal size brick 16x16x16? aslo How I can name on the model as collision. How I can find the group? Becuase I make the model from SketchUp. Milkshape mess up my model was imported from SketchUp. I  tried test import to blender and look good. Almost I forget asking, how I can name TOP, BottomLoop on each the face?

I had remove old verison blender change to 2.71, becuase I like UI better. How I can add DTS file to blender?
Download Shaper+crack from somewhere on the forums and export the DTS files into OBJ files.

Anyway I want know how I can remove all the shadow on my model before I will export OBJ.
What do you mean by shadow?

I need learn how use this basic stuff, scale and rotate.
https://www.youtube.com/results?search_query=blender+introduction

what normal size brick 16x16x16?
8 8 9,6

aslo How I can name on the model as collision.
Select object (orange outline) press N and and in the Item category name it COLLISION-# where # is a number.

How I can find the group?
What kind of a group do you mean?

Almost I forget asking, how I can name TOP, BottomLoop on each the face?
https://www.youtube.com/results?search_query=blender+materials

Download Shaper+crack from somewhere on the forums and export the DTS files into OBJ files.
Can you give to me the link, please?
What do you mean by shadow?
I mean flatshade
What kind of a group do you mean?
I mean group name. I using SketchUp model with group name then export OJB to Blender. I can't find the name group each.

EDIT:the model on blender and the model's face look fine but in the game there some missing the face, how I can fix the faces?

http://www.mediafire.com/download/chcc8c1rvjr1dwd/16xPath.blend
« Last Edit: July 12, 2014, 04:59:25 PM by Furling² »

Can you give to me the link, please?
http://forum.blockland.us/index.php?topic=185575.0

I mean flatshade
When the object is selected you can choose smoothshade or flatshade from the toolshelf which is opened with T.

I mean group name. I using SketchUp model with group name then export OJB to Blender. I can't find the name group each.
SketchUp probably calls object names group names. Press N to open the properties bar in the 3D viewport and scroll down to the Item category when an object is selected. If you want to view Blender created group names you need to go to the object tab (orange cube) in the properties panel on the right.

EDIT:the model on blender and the model's face look fine but in the game there some missing the face, how I can fix the faces?
Select object, edit mode, select all, Ctrl + N. If it still isn't fixed you need to manually invert some face normals. In edit mode press N and scroll down to Mesh Display and enable face normals. Then go to face selection mode with Ctrl + Tab, select the faces that have cyan lines pointing towards the inside of the mesh, then W > Flip Normals.

Keeping the thread alive while I still remember.

I got a problem I can't seem to fix. I hit space to add an Armature, put it over the muzzle of my gun, and named it muzzlePoint. I have correctMuzzleVector = true; however the gun still fires from the players hand. Help me please?

I got a problem I can't seem to fix. I hit space to add an Armature, put it over the muzzle of my gun, and named it muzzlePoint. I have correctMuzzleVector = true; however the gun still fires from the players hand. Help me please?
You're naming the armature not the bone. Add an armature, select it, go to edit mode, and then name the bone.

You're naming the armature not the bone. Add an armature, select it, go to edit mode, and then name the bone.
Hitting N should bring up a panel that allows you to change the bone name in edit mode, just in case you can't find it.

Noob question: How in the world do you actually texture your model? Is it just with the materials tab or do you do it via UV mapping?

Noob question: How in the world do you actually texture your model? Is it just with the materials tab or do you do it via UV mapping?
If you want colors you only need materials. If you want bitmaps/images you need UV mapping.

If you want colors you only need materials. If you want bitmaps/images you need UV mapping.
So, If I only want a face to be a specific color I only need to use materials,
But if I want to give it a 'decal' I need to use UV mapping?

Well, Thats simple.

EDIT: Is it possible to only give selected faces textures? Because it textures the whole object.
Nvm found out. Thanks assign button.
« Last Edit: August 08, 2014, 03:41:33 PM by espio100 »