I can't seem to find what you are talking about. To help you help me a bit more: I did manage to get the port-side propeller to animate correct in Blockland (perfectly cyclical animation) by only animating that propeller in Blender. When I add the second animation for the other propeller, then in Blockland the starboard-side propeller gets wonky, and the port-side propeller doesn't move.
You're probably using the old exporter then. That shouldn't matter the tab is called Seq Properties there.
Your left propeller animation in is frames 1-41. The right one is in frames 61-101.
File > Export > DTS
Sequences > Seq properties
Enable (dark) export and cyclic on both prop anims.
By the way your animations are twice as long as they need to be. Only 180 degree rotation is necessary since the propellers have 180 degree rotational symmetry.
If it still doesn't work delete both animations and add them manually with the "Add new..." button to make sure they have the correct frames assigned. You also need an animation called "root" that consists of frames 1 to 1. If you ever want to stop the propellers that is.