Author Topic: Resource Gathering Survival Gamemode  (Read 594 times)

So, since GSFs terrain generator is almost finished which has an infinite generation feature.
We can start thinking about making a resource gathering gamemode with survival that resembles Minecraft.
Now when I say resemble, I don't mean a complete copy.

What we need for this is:
  • Inventory system (we already have: Item Storage)
  • Resource gathering system: example: chopping down trees with a certain tool gives you wood (brown-ish bricks), Stone gives you gray bricks, ...
  • Building costs resources: The bigger the brick the more you need, but cheaper than using a lot of small ones to prevent spammy builds
  • Crafting system: Not the 3x3 square kind but more of a list that shows you what you can make like Terraria
    • An easy way to add your own recipes for an addon: to make each survival server a bit different
    • An encyclopedia of recipes to see what is available on the server
  • Hunger system with food items
  • Farming system with actual growing crops
  • Animal husbandry system
  • Hostile mob spawning system with cool hostile mobs
  • Mining System: something like the infinite mining gamemode but build in.
    • Ores of different kinds
  • Tiered weaponry: (we already have but still need tiered tools from the same materials: RPGWeapons)
  • Some kind of magic system would be cool
  • Some kind of energy system with machines to automate things would also be awesome
  • ...

Anyone else have any ideas on what I missed?

Are you seriously proposing
that we literally make Minecraft in Blockland
but as a small gamemode?

Obviously it is going to be watered down version or we'll be coding for years on this.
But technically yeah.
We already (almost) have the most difficult part done: the terrain generation.
The rest I suggested are all completely possible.