Total Members Voted: 59
Voting closed: October 04, 2010, 08:45:13 PM
http://www.youtube.com/watch?v=r6H5kqISK24&feature=channel
To add the Brick Physics there's already an interface to the Bullet physics engine which does much more than just blocks. Even if it was hard-coded to only work for the default player model it'd look very nice.
Jesus Christ we can live without realistic physics for forgets sake.It's a game about building blocks. I see absolutely ZERO usefulness that Badspot would find in ragdolls in the game.The only reason he added events and physics is because they are ideas that are actually useful to the game. Events make bricks more interactive and turns them into contraptions almost, and physics make sense because the game is about individual separate blocks that can be blown up.However I see nothing of value in ragdoll physics for Blockland. There's just no purpose of it."oh but the othr games like garry mod and modern combat 2 have it!"Good for them, except those games have actual people represented by polygons within the video game. It's not like when someone dies in the Source Engine they just freeze up and fall over or immediately flip onto their backs with their arms and legs up.Blockland however, is not using any real people. Only "blocko" avatars.
You mean recreate Blockland on source? No you won't.
So the realistic would hopefully be somewhat like Modern warfare 2, or something somewhat close if you know what I'm talking about.
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