Poll

Would you like the ragdoll to be realistic or unrealistic?

Realistic
22 (37.3%)
Unrealistic
37 (62.7%)

Total Members Voted: 59

Voting closed: October 04, 2010, 08:45:13 PM

Author Topic: Ragdoll for blockland possibly  (Read 8711 times)

Badspot could program his own ragdoll programming into Torque.
loving
oh i'm sorry, do YOU know how torque works?
no?
shut up.

Tom

Stop pretending you're smart, you have no idea how torque works. When you license Torque, you get access to the C++ source code and can modify it all you want. Badspot could put in ragdoll code. I'm not saying it's easy, but there is the possibility.

Stop pretending you're smart, you have no idea how torque works. When you license Torque, you get access to the C++ source code and can modify it all you want. Badspot could put in ragdoll code. I'm not saying it's easy, but there is the possibility.
And how much do You know about torque?

Tom

And how much do You know about torque?
I can script and I have read a book about it.

you have no idea how torque works
yes, hello, i've released five or so add-ons in the past and am working on a big 'ol weapons pack.
i'm also definitely smarter than you.
When an object enters a black hole at a very high velocity, and assuming one could watch it do so, would you see a red shift or a blue shift?


I can script and I have read a book about it.
my fine chiseled ass

yes, hello, i've released five or so add-ons in the past and am working on a big 'ol weapons pack.
I can edit bits of premade torquescript, I definitely know the whole engine!  Shut up.  Badspot could probably add a ragdoll system, he added a physics system for forget's sake.  He can edit the loving engine.

I can edit bits of premade torquescript, I definitely know the whole engine!  Shut up.  Badspot could probably add a ragdoll system, he added a physics system for forget's sake.  He can edit the loving engine.
theoretically yes
will he, no. he's already stated this in the past.
why do you think this game already runs on an older version of torque.

why do you think this game already runs on an older version of torque.
Because he didn't want to redo his engine upgrades?

Because he didn't want to redo his engine upgrades?
isn't that my point
yes.

isn't that my point
yes.
What?  You are making no sense.  He doesn't want to add a ragdoll system because he doesn't want to redo engine changes already in place?

What?  You are making no sense.  He doesn't want to add a ragdoll system because he doesn't want to redo engine changes already in place?
now you're confusing me
he probably won't implement any kind of ragdoll physics because, besides being pointless in a building game, it would likely require engine changes that he has already stated he will not do.

Tom

Ok, I'll be more specific, and engine MODIFICATION. He could just add new C++ coding for ragdoll physics, like he did for brick physics. Of course ragdoll physics are probably pretty complicated, especially considering that the version of torque Blockland uses doesn't have a constraint system (I wish it did), so I wouldn't expect seeing them anytime soon. (unless Badspot brings in code form another engine or he uses some already made resource)

Jesus Christ we can live without realistic physics for forgets sake.

It's a game about building blocks. I see absolutely ZERO usefulness that Badspot would find in ragdolls in the game.

The only reason he added events and physics is because they are ideas that are actually useful to the game. Events make bricks more interactive and turns them into contraptions almost, and physics make sense because the game is about individual separate blocks that can be blown up.

However I see nothing of value in ragdoll physics for Blockland. There's just no purpose of it.

"oh but the othr games like garry mod and modern combat 2 have it!"

Good for them, except those games have actual people represented by polygons within the video game. It's not like when someone dies in the Source Engine they just freeze up and fall over or immediately flip onto their backs with their arms and legs up.

Blockland however, is not using any real people. Only "blocko" avatars.

Oh come on, it would at least be pretty entertaining....

Jesus Christ we can live without realistic physics for forgets sake.

It's a game about building blocks. I see absolutely ZERO usefulness that Badspot would find in ragdolls in the game.

The only reason he added events and physics is because they are ideas that are actually useful to the game. Events make bricks more interactive and turns them into contraptions almost, and physics make sense because the game is about individual separate blocks that can be blown up.

However I see nothing of value in ragdoll physics for Blockland. There's just no purpose of it.

"oh but the othr games like garry mod and modern combat 2 have it!"

Good for them, except those games have actual people represented by polygons within the video game. It's not like when someone dies in the Source Engine they just freeze up and fall over or immediately flip onto their backs with their arms and legs up.

Blockland however, is not using any real people. Only "blocko" avatars.
This.