Author Topic: General Blender help thread  (Read 73336 times)

How you did make brick with texture?

Manually editing the UV coordinates in the BLB file. Nothing to do with Blender.

It's been a long time, and I still couldn't get my model to export the mount and muzzle point. I was wondering if you know anything about it by now?

It's been a long time, and I still couldn't get my model to export the mount and muzzle point. I was wondering if you know anything about it by now?
I don't know anything new. I do not know why your exporter does not export the bones.

What if I use SketchUp 8 model wireframe not with cover face then import to Blender and make face cover on wireframes?
I really need work on model for make a bricks.

You could do that. Selecting all edges and pressing F automatically creates faces on mostly correct spots. With some manual fixing it should work.
I just finish make model wireframe and I did import as model.obj to Blender and it does not showed up :(

NINJA EDIT: I lost saved bookmark. I look for someone explain about the mess up face on the model.
« Last Edit: March 05, 2013, 05:35:31 PM by Furling² »

Try exporting to Collada dae and importing into blender. I dont think it matters what format you're using to transfer between the two, just make sure its something that works. I've used this format from blender to sketchup but not sketchup to blender so idk.
Im wondering though, if when you export to obj and then import in blender, it's only saving the triangles and none of the vertices and edges? Since it finds no triangles it doesnt save anything

This my first vehicle model!


How I can add the wheel to body? what about collusion box on the body and wheel?
I was plan make this:


It for my rail road  track...

I don't know how vehicle wheels work. The collision model needs to be named collision-# where # is a number and it must be convex. Google the word if you don't know it.

I don't know how vehicle wheels work. The collision model needs to be named collision-# where # is a number and it must be convex. Google the word if you don't know it.
I got someone help me of my models.



You said that everything except the armatures should be selected, right?



You said that everything except the armatures should be selected, right?
You have selected Armature and Armature.001 and nothing else. Since those are Blender things the DTS file should be pretty much empty apart from material data.

You have selected Armature and Armature.001 and nothing else. Since those are Blender things the DTS file should be pretty much empty apart from material data.

Well, please excuse me while I bang my head against my window until I smash it after selecting everything in reverse and finally fixing it.

And, thanks for the help.