Author Topic: General Blender help thread  (Read 76902 times)

Okay, I just put my model into the game, but some of the faces are still invisible, even though I followed every direction in this exporting guide.

The offset's all screwed up too. I have the mountPoint right in the center of the handle, but the handle of my model is above the player's hand.
If you're going to do parenting do it right. Parent your mesh to detail32.

Your entire thing is above the world center. I don't think it should matter if you've applied the location, but I've never done it like this and I don't feel like experimenting.

The offset problem might be fixed by just applying the location on the mount armature. If not then move your mesh + armatures to the world center.

You could try applying the rotation on your armatures. I think that might mess up something.

You have a bunch of inverted normals.

If you're going to do parenting do it right.

The guide said that the meshes shouldn't be parented to anything.

Parent your mesh to detail32.

Every time I do, my mesh's location screws up.

The offset problem might be fixed by just applying the location on the mount armature. If not then move your mesh + armatures to the world center.

How do I move my mesh + armatures to the world centre?

You have a bunch of inverted normals.

I did everything the guide said about fixing the normals, in both 2.64 and 2.49.

The guide said that the meshes shouldn't be parented to anything.
Oh yeah. Forgot about that, it's too old to edit anyways. You don't need to do any parenting, I never do.

How do I move my mesh + armatures to the world centre?
That's kind of your problem since you've modeled it strangely. First I would find the center of the handle (your mountpoint is at the center by the way), move the cursor there, move the mountpoint to the cursor, move all the origins of the objects to the cursor, move the cursor to the world center, snap the objects to the cursor, reposition the muzzlepoint at the center of the barrel (it currently isn't).

I did everything the guide said about fixing the normals, in both 2.64 and 2.49.
Recalculating normals isn't 100% perfect. Some manual work is usually required.

Ok, I have a question: how do I set up vehicle wheels in blender? This has me stumped.

Ok, I have a question: how do I set up vehicle wheels in blender? This has me stumped.
I've never done wheeled vehicles in Blender. I have no idea.

Dangit! Well, thanks anyway. Great job keeping up your topic too. :)

I just found out that "fixing" the mesh's normals in Blender 2.49 is actually the cause of this "some faces invisible in-game" issue, so I just opened my 2.64 mesh in 2.49 and went straight to exporting, and every face was visible in-game.

Just thought I should mention this.

Do you even know how to make a model for a ranged weapon, Demian? The exporting guide is for exporting a melee weapon, so surely there's something else I should be doing with the muzzlePoint of my model?

Do you even know how to make a model for a ranged weapon, Demian? The exporting guide is for exporting a melee weapon, so surely there's something else I should be doing with the muzzlePoint of my model?
I've done several before but oddly enough never released one. I know the guide is old but there is obviously something you are doing wrong if the muzzlePoint bone is not being exported. I really have no idea what's going on.

How do you install the exporter?



I have a Mac. Not windows.
Google to find how to install add-ons or use a virtual machine.

Google to find how to install add-ons or use a virtual machine.
Looked it up. Couldn't find how.

Looked it up. Couldn't find how.
https://www.google.com/search?q=blender+2.49+how+to+install+scripts

Hell, the exporter even has WindowsInstallScript.js that does it for you. It depends on your Blender path though so you might need to edit the JS file.
Edit: Oh yeah you're on Mac so that won't work for you.
« Last Edit: December 20, 2012, 08:16:34 AM by Demian »