Author Topic: General Blender help thread  (Read 73350 times)

Worked. how about on 2.49?
You can right click the border of the 3D viewport and select split area and then manually assign each view to each new viewport. There is no button to do it automatically.

You can right click the border of the 3D viewport and select split area and then manually assign each view to each new viewport. There is no button to do it automatically.
got it. thanks

I don't know where else I could have posted so here is my problem,
I'm trying to make a basic weapon in blender, it exports in-game but it is rotated slightly in-game

It looks fine in blender

Is it anything in the script? I can't see anything with 'rotation' in it.

I don't know where else I could have posted so here is my problem,
I'm trying to make a basic weapon in blender, it exports in-game but it is rotated slightly in-game
Press Ctrl + A and apply location, rotation, and scale.

Press Ctrl + A and apply location, rotation, and scale.

Still rotated wierdly

+Y is forward in Blockland. For example a gun barrel would point to +Y. +X is right and +Z is up.

+Y is forward in Blockland. For example a gun barrel would point to +Y. +X is right and +Z is up.
It's facing the right way, it's just a cube with a bevel on the top, but it's rotated strangely when held

It's facing the right way, it's just a cube with a bevel on the top, but it's rotated strangely when held

That's because the hand itself isn't straight. You just need to ignore it really. I've never seen anyone account for the hand rotation.

I know how export OBJ to Blender OBJ import to set up for these below, Can you tell how I can do it 3 package into become one export OBJ.

1. BOUNDS
2. COLLISION1
3. Whatever You feel like_naming THE MESH
You just select all the models and export.

I need your guide for this, please?
Note: I forget a little how use the Blender. I will this thread whole of them. take my time.

Press A to select all the meshes (Orange outline) and then go to File > Export > Wavefront (.obj).
3. Whatever You feel like_naming THE MESH
What I meant by that is that the name of the mesh doesn't matter. It could be "coconuts on a tree" or "A Giraffe and DOG"

Read this too: http://forum.blockland.us/index.php?topic=212312.msg5984290#msg5984290

Press A to select all the meshes (Orange outline) and then go to File > Export > Wavefront (.obj).What I meant by that is that the name of the mesh doesn't matter. It could be "coconuts on a tree" or "A Giraffe and DOG"

Read this too: http://forum.blockland.us/index.php?topic=212312.msg5984290#msg5984290
Okay, If any problems. I will ask for your help.



How do i make these lines an even distance away from eachother?

Remove the 4 middle loop cuts, join the the ends (the ramp on the left stays), press ctrl + r and use the mouse wheel until you have 4 purple loops and press the left mouse button.

When i try to open one of the default items in blender (.blend file) i get an error saying something along the lines of

"you have opened a 250 file, key information like animation will be lost. continue?"

I Don't know what it means, but i'm trying to learn how to mod for blockland and i want to see where all the armatures go,
and they don't show up.

I need this because DarkStar's tutorial for some reason no longer shows up pictures.
« Last Edit: November 07, 2012, 02:13:58 PM by D3ATH LORD »

When i try to open one of the default items in blender (.blend file) i get an error saying something along the lines of

"you have opened a 250 file, key information like animation will be lost. continue?"

I Don't know what it means, but i'm trying to learn how to mod for blockland and i want to see where all the armatures go,
and they don't show up.

I need this because DarkStar's tutorial for some reason no longer shows up pictures.
You must animate in Blender 2.49b.