Author Topic: General Blender help thread  (Read 73342 times)

Oh, just saw this. In the OP, you said "moved my 3D cursor by right-clicking". By default, the 3D cursor is controlled via left-clicking. Not too big of a problem though... :)

Bout that link at the top, is it 32 bit or 64 bit blender?

Bout that link at the top, is it 32 bit or 64 bit blender?
Good point. I didn't even realize there was a 64 bit version available. It's 32 bit. I'll make a 64 bit pack today.

My 240 hour long day has ended and I have released a 64 bit version of the prepacked Blender.

What if I use SketchUp 8 model wireframe not with cover face then import to Blender and make face cover on wireframes?
I really need work on model for make a bricks.

What if I use SketchUp 8 model wireframe not with cover face then import to Blender and make face cover on wireframes?
I really need work on model for make a bricks.
You could do that. Selecting all edges and pressing F automatically creates faces on mostly correct spots. With some manual fixing it should work.

You could do that. Selecting all edges and pressing F automatically creates faces on mostly correct spots. With some manual fixing it should work.
Where I put extract dts exporter package local at?

EDIT: Which I use DTS file for Blender?
EDIT 2nd: I forget make model for the brick need 3 thing is
1.DTS
2.Bound
3.Collsion
Correct?
« Last Edit: January 24, 2013, 06:59:12 AM by Cubelands »

Read this post and use that thread for any questions on creating bricks: http://forum.blockland.us/index.php?topic=212312.msg5984290#msg5984290


which I should download blender for make the brick OJB?
2.49b or 2.63.0




No clue.
Dammit.
If you can't solve that, then how about this: The rotate tool only rotates on the Z axis no matter where I click and drag, help?
EDIT: Fixed, see next page
« Last Edit: February 15, 2013, 06:23:06 AM by Pompmaker2 »

Dammit.
If you can't solve that, then how about this: The rotate tool only rotates on the Z axis no matter where I click and drag, help?
Press R and then X/Y/Z to rotate on the specified axis.