Played until I died 6 times and quit. I didn't bother grabbing the easy mode because this game clearly has absolutely nothing going for it in easy mode.
This is a bad game. I'm sure in 4 pages people have already told you why, but consider my elaboration my specific votes on what to work on.
1. Dying needs to be either fair or funny. You can't just kill the player over and over again without really turning his expectations on his head and expect anyone to want to play. We have all hit an invisible block to our dismay at this point (what AVGN calls "inviso-bitch"); it even happens in official Nintendo products. It's not a joke anymore.
2. The camera is too zoomed in. I can't tell what's going on, to the point where I can't tell if I died because it's intentionally unfair or because I just can't see what the heck I'm doing. Again, if this is supposed to be ha-ha funny, it's bad if I have to GUESS what the joke is.
3. The only way a game like this is not funny and considered okay, is when it's taken as a trial-and-error memory/skill game, like simon where you don't get the code first and with more dexterity. Super Meat Boy is a prime example. For games like that you need infinite lives (like Super Meat Boy) and LOTS AND LOTS of slowing down and taking your time on the level design, because if there are N bullcrap things that murder you without warning, a player on a PERFECT blind run has to deal with the first obstacle N times, which gets old really freakin' fast.
In summary you made an intentionally bad game and failed. Unfortunately that just makes it worse than bad.