Author Topic: Slayer collis  (Read 1462 times)

is it possible to make it so that players on the same team on slayer can't collide with each other? it'd be great for stopping those people who like to stand behind the spawn door blocking everyone.

an example would be games like tf2 and cs:go where you go through your teammates

I need this for my Platformer so bad. Can this be made?

It's not possible.
« Last Edit: October 05, 2014, 01:12:19 AM by Advanced Bot »



Is it engine limitations again?
Sort of. Torque isn't good at this.

Basically you can't make it non-collision because it just won't work, if you set it to no collision I believe you would be falling through the ground.
You also can't modify the client's side for what they can collide into, I believe if you try you might crash.

Sort of. Torque isn't good at this.

Basically you can't make it non-collision because it just won't work, if you set it to no collision I believe you would be falling through the ground.
You also can't modify the client's side for what they can collide into, I believe if you try you might crash.
Is there no trick that you can think of that's worth trying?

Is there no trick that you can think of that's worth trying?
Not at all.


I thought I read somewhere that it was possible to make the players collision box much smaller.
The height would stay the same but the width and length were decreased in size.

Something like when you set your playerscale to 0.2 0.2 1 but the model would stay the same.

This would mean players can almost walk through each other (except for the middle bit).
But it would cause a glitchy camera if you walk close to a wall.
The reason is because the collision box is also used for collision with bricks.

Not at all.
What about "cheating" with zones?  Or is that just plain unreliable?