Poll

Nest room?

Bedroom
1 (33.3%)
Computer room
2 (66.7%)

Total Members Voted: 3

Author Topic: New map, WIP: House  (Read 1525 times)

Restrictions as in torque constructor will stop exporting due to poly count? And the texture stretches are fixed.
Yep, I hit that while making brick house, that's one of the (many) reasons I just said screw it.

Wow. So I can't even make a house map that has some kind of detail unlike GSF's house which is just textured boxes. That sucks.

Wow. So I can't even make a house map that has some kind of detail unlike GSF's house which is just textured boxes. That sucks.
Yeah, there are some big limitations, but you CAN use map2dif, which is SO much more stable than anything in constructor.

Yeah, there are some big limitations, but you CAN use map2dif, which is SO much more stable than anything in constructor.
I hope they update it. I have version 1.0.6 which may be a bit more updated. So far I have no face errors and have been using the slice tool instead of the subtract tool, like wedge said.

I hope they update it. I have version 1.0.6 which may be a bit more updated. So far I have no face errors and have been using the slice tool instead of the subtract tool, like wedge said.
I thought I said that. :P  I think you're thinking of wedge saying to not use the csg subtract and such. 

I thought I said that. :P  I think you're thinking of wedge saying to not use the csg subtract and such. 
http://forum.blockland.us/index.php?topic=83481.msg1585631#msg1585631
Yea, you and wedge pretty much. Wedge needs to make another map, he knows pretty much all there is to know about mapping in torque.

http://forum.blockland.us/index.php?topic=83481.msg1585631#msg1585631
Yea, you and wedge pretty much. Wedge needs to make another map, he knows pretty much all there is to know about mapping in torque.
Wedge, please.  But this topic did inspire me to make a new map.  I may be able to finish by the end of tonight.

Couch textures are a bit gross.