Author Topic: Rubber Bullet  (Read 1605 times)

A gun that shoots Rubber Bullets that Stun players. Knocks them on there ass. Lol be good for cops and robbers or pissing off your friends.

Can use the same thing for a paintball gun instead of stunning it can player transform to an event Brick.

A gun that shoots Rubber Bullets that Stun players. Knocks them on there ass. Lol be good for cops and robbers or pissing off your friends.

Can use the same thing for a paintball gun instead of stunning it can player transform to an event Brick.
What?

What?
Freeze, I hate you, you hardly grasp anything from the threads ive read, So you mean like a BB gun Projectile? (bullet)

What?
it can basically teleport them to an evented brick.



like teleport them to jail onhit

Sorry those are 2 different things The Rubber bullet like the BB But it stuns player it hits for like 3 sec's.


The paintball Just spats and sends them to the dead box till next round

If you're going to have a "dead box" you may as well just make all the guns instant kill (directDamage = 134681) and use Team Deathmatch etc. to give players one life.

I once edited the Gun to fire the Sandman's stun projectile, it worked but was pretty annoying for the enemy team to be repeatedly hit once they got the range right. (It was part of a 'Cops and Robbers' game where the police only had that weapon and the jail baton and the robbers could run fast but have no weapons)

If you're going to have a "dead box" you may as well just make all the guns instant kill (directDamage = 134681) and use Team Deathmatch etc. to give players one life.

I once edited the Gun to fire the Sandman's stun projectile, it worked but was pretty annoying for the enemy team to be repeatedly hit once they got the range right. (It was part of a 'Cops and Robbers' game where the police only had that weapon and the jail baton and the robbers could run fast but have no weapons)

It would be nice if the host could set the amount of hits it takes to Kill someone. Guess i could use the OnPlayerDie>Brick>SetplayerTransform>Player. Just be nice if you could make the TDM Require ammo Like the Zombie mod and when shot where you was hit change color.

But the stun can be like .500 of a Sec so they still have a chance.

The main problem with the stun isn't the length of a single shot stun, it's somebody (or the entire team) spamming bullets into you to keep you there for longer.

The main problem with the stun isn't the length of a single shot stun, it's somebody (or the entire team) spamming bullets into you to keep you there for longer.

It can be put on ammo cause id be using it in a minigame anyway

Off Topic:
And the onplayer death in failed so id need someway to event the same thing. Any ideals for that as well

One thing I did try was having the stun-gun hurt you slightly every time you fired, and then the player regenerated health if you haven't shot for a second. The problem is that this requires a specialised player type (I used the Portal-Style Player) and wouldn't work too well in weapon form.

I still don't see the use of a paintball gun. The idea of paintball is to be able to shoot each other and compete without actually killing or seriously injuring people: In Blockland you cannot hurt other people in real life so using a "paint" weapon over a "real" weapon isn't any different.

I once managed to get the Bow to paint objects when you shot players/bricks with it, but as a quick test the paint wore off after a second and didn't actually hurt you as it just simulated the spray can projectile hitting you.

One thing I did try was having the stun-gun hurt you slightly every time you fired, and then the player regenerated health if you haven't shot for a second. The problem is that this requires a specialised player type (I used the Portal-Style Player) and wouldn't work too well in weapon form.

I still don't see the use of a paintball gun. The idea of paintball is to be able to shoot each other and compete without actually killing or seriously injuring people: In Blockland you cannot hurt other people in real life so using a "paint" weapon over a "real" weapon isn't any different.

I once managed to get the Bow to paint objects when you shot players/bricks with it, but as a quick test the paint wore off after a second and didn't actually hurt you as it just simulated the spray can projectile hitting you.

That would work Mean as long as when there out they go to the dead box. But With that in mind. It would just be a team death match. Could there be a way to make it so a player has to be hit certain amount of times and the host could change it if they wonted.

Well, using a TDM with lives avoids having to build a 'dead box' and allows players to watch the game more closely by putting them in spectator mode after dying. Better fun than just sitting out in a room with nothing to do and (if badly built) no way to see how your team is doing etc.

Well, using a TDM with lives avoids having to build a 'dead box' and allows players to watch the game more closely by putting them in spectator mode after dying. Better fun than just sitting out in a room with nothing to do and (if badly built) no way to see how your team is doing etc.

Lol I cant see threw the Red Wall. Well what about the rubber bullet whats your take on that

Once a player is stunned they can't do anything. (Otherwise the stun would be useless)

If they can't move then they cannot dodge successive shots. Having to be hit multiple times for a stun just makes the gun useless except for trapping people on the spot by spamming areas.

Stun time < Time it takes to reload, otherwise its admin only. or, SHOULD be admin only.