Author Topic: Mapping  (Read 53700 times)

arg i need to fix a lot of things, the vents are awkward  because after you enter them they are tall enough to stand up in. :/
plus i figured out the vent entrances are smaller than what i thought they were when i carved holes for them and made the vents

DUNGEON
Hell yes,
I'm doing that

Also Marcem, you realize TTT requires CSS to be played, right?

Hell yes,
I'm doing that

Also Marcem, you realize TTT requires CSS to be played, right?
Explain how it works for me.  Lot's o' pink and black checkers. (Well, before I got the content)

Hell yes,
I'm doing that

Also Marcem, you realize TTT requires CSS to be played, right?
he plays without models and textures



I was jumping to get a good view point.


Still cant get my l4d2 hammer to work.

Started on the surrounding buildings.  As you can see, it's heavily based upon City 17.

that looks nice :D

Tails, that map looks hot. but the interior is a little bit empty. Not sure if it's a WIP though.

how do you set up garry's mod for hammer?

I cant seem to make it work

how do you set up garry's mod for hammer?

I cant seem to make it work
Set it up in the 2009 engine, also, run the game first. 

i was just testing what the back entrance of  the asylum would look like.
This will take place mainly inside the asylum.
This might be the only area outside

and i will change the enviroment light