Author Topic: Mapping  (Read 54081 times)

Tails, that map looks hot. but the interior is a little bit empty. Not sure if it's a WIP though.
It is, Once i got all the buildings and lighting done completely i'll start working on details.

im kind of off and on on working on my map.

It feels kind of small to me but i don't like adding more things.

I have an idea to add a bunch of lock down doors that will be open when they spawn.

There will be a switch somewhere that when a traitor flips it will cause all of these doors to shut.
When the  doors shut it will make moving around very difficult, with the use of vents.

Im  going to try to make the switch only operatable by traitors and detectives (to make the detective seem more usefull)

ELEVATORS AND BUTTONS AND DOORS ARE richardS.

I MADE A SUCCESSFUL ONE BUT IT IS STILL A richard


I couldn't get the door to move the way I wanted to >:(

I kinda got the elevator to work, but it hates stopping perfectly level with the floor. Stupid elevator

how do you get the elevator to stop perfecty at the Path_tracks?

mine always seem to be a couple digits off.

It stops at the center of the track entity.

Anybody got any suggestions for l4d2 water? :U

Mine is always see through :(

When I get off vacation I'm gonna try and make ttt_black mesa.

But I'm on vacation for 3 weeks.

my css crashes whenever I click find or create a server

Thus disallowing me to test my map im making :(

Crashing bug is mostly fixed

I tried making a video of my map using Source Recorder, first time it comes out as a physadelic mess, second time CSS crashes when trying to playback the demo. :(

It stops at the center of the track entity.
well i am having some problems stopping it

if the elevator comes from an above floor it will stop a little higher than the floor
if it comes from a lower floor it will stop a little lower than the floor.

Anybody got any suggestions for l4d2 water? :U

Mine is always see through :(
You need an ent_fogcontroller.

« Last Edit: July 05, 2010, 11:54:26 PM by pixl »

Here is what de_gulag is currently:










I cant figure out how to make like a mist or splash effect for the bottom of the waterfalls

Sorry for the screenstretch if you have a smaller monitor
« Last Edit: July 06, 2010, 02:45:10 AM by Irishbandit »