Author Topic: Mapping  (Read 54138 times)

I like ttt_stone, to me it doesn't really have that ruin feel.

Tom

Could anyone explain why my prop shadows are a different angle then the baked-in world shadows?

You're not using staticproppolys on compile and your shadow control isn't set right.


I weas thinking something like ttt_ruins.  Or maybe ttt_stone?  ttt_ruined?
It doesn't look ruined in the slightest.

It doesn't look ruined in the slightest.
And to think that that was my original plan, lol.

Latest progress on my map:
-snip-
looks better than my map, I'll say that.





how do I make ceilings not dark as stuff


My map i have been working on has been greatly improved, i have added more areas and more realistic lighting (using light_spot and shadow control) I will post some pics








People say I need to add more space to TTT_Stone.  I just need to find a spot to connect it to.


my map hates compiling because i just barely learned what visleafs are


Someone make a Floating Island map for menen :C