Author Topic: Mapping  (Read 53740 times)

There's maps in toybox? I thought that was only for weapons/props/and entities.
Tomorrow it isn't.
http://www.garrysmod.com/2010/09/20/update-tomorrow/ 
And gmac on the 23rd.

How does cryteck make such good use of foliage?
I can oly spam trees to the point of a memory crash and it never looks good

New t3d version so I may get back into this.


When did the Gmod.com get a new layout?

Another new version of my map :u

Changes from BETA 2 to BETA 3:

Removed collision from dead
No more gaps caused by stairs in machinery room
Various texture fixes
Tweaked most weapon/item spawns
added a couple of new weapon spawns
Blocked off a few areas you shouldn’t get to
Nicer skybox
Skybox optimized
Roof garden water changed
Roof garden’s roof optimized
Machinery rooms edges larger so infected won’t fall so easily
More nav mesh fixes
Fixed ai trying to get through the gap between the aircon thing on the roof


Another another: http://www.totalwarp.co.uk/release/rooftop-survival-beta-4/09

Fixed two gaps in office outside
Added extra window to office
Fixed double spawn
Added AK47 spawn
Texture changes
Glass added to garden room
You can no longer get on the office roof’s canopy
Item spawns in machine room moved to make less giant explosions
Fixed 2 missing decals
Red lights added to starting machine
Burning room’s roof changed
Back of burning room’s stairs has been blocked off.
Nav mesh fixes{
Nav mesh around aircon on spawn roof improved
Nav mesh around ladder enterance to office room improved
Nav mesh in burning room improved to stop ai getting stuck behind stairway
Nav mesh around hole in roof improved to stop ai getting stuck
Removed some unreachable nav areas that were giving errors}
« Last Edit: September 22, 2010, 09:31:36 PM by tails »

Double toast!1

I've been trying to pack my map into a vpk, Which has half worked, But i none of the icons/loadingscreens/images do. Can aaanybody help me in this department? :s

l4d2_rooftop_survival\materials\vgui\maps survival_rooftop.vtf / survival_rooftop.vmt


Unable to remove c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\addons\addonimage.jpg!
CGameUIConVarRef cl_ignore_vpk_association doesn't point to an existing ConVar


Got it working on server menu, But not on add ons menu, It's also calling it Dead Line 2 for some reason
« Last Edit: September 27, 2010, 01:14:15 AM by tails »

Bump for great justice!  And because I'm wondering how blender's grid lines up with hammer's, anyone know?


What program are you rendering that in?  Looks like Unreal engine 3/udk.

What program are you rendering that in?  Looks like Unreal engine 3/udk.
UDK

UE3 doesn't support water physics

I'm pretty sure UE3 is the exact same engine.

I'm pretty sure UE3 is the exact same engine.
UDK is a bit modified with a few new features; I tried adding water in the UT3 map editor and couldn't find it.

Unless UT3 runs on an older version of UE3 or something :x

UDK is a bit modified with a few new features; I tried adding water in the UT3 map editor and couldn't find it.

Unless UT3 runs on an older version of UE3 or something :x
I'm pretty sure it does.  It's like hte source engine, you know how HL2 used to run on Source 2006 while TF2 and such used Source 2009 and L4D2 uses L4D2 Source and Alien Swarm uses Source 2010. (And Portal 2 and DOTA 2 will use 2011, presumably.)

reposted this because yes
Dude that's the same tutorial level I did, only difference is I made things cooler in it and added an extra room behind the back one lol.