Author Topic: Mapping  (Read 53788 times)

I made a whole campaign for some zombie video game I had planned out. It was basically a BEV of a city, except since it was a birds' eye view I just had some squares with checkpoints and scripts attached to them. Then Left for Dead was released so I deleted all of it because I didn't wanna be a bandwagoner. God, I was dumb.

If you switch games to torque, it allows that format.
I still don't really understand quark. I opened quark, set torque mode, hit open on the
file, and it said I have to switch to HL mode. I see now .map save option.

I still don't really understand quark. I opened quark, set torque mode, hit open on the
file, and it said I have to switch to HL mode. I see now .map save option.
Move the map window out of the way so you see the main menu (do not minimize) then switch the game there, save as map, then when it says switching to HL2 mode again, just hit cancel, you no longer need that open.

Yay, managed to get it in constructor. As for scaling, how do I scale it size wise to the blockhead
in hammer?

I think a 64x64 unit block is about the size of a 4x4 cube brick.

I looked at my map today and I kinda wiped the top buildings off.
They were wierd and not really good to work with so I'm redoing them.

I made a map for a contest once, it even had a story line :D. I think I might have it if you guys want it






I redid the buildings as i said earlier, the building image has changed

I made a whole campaign for some zombie video game I had planned out. It was basically a BEV of a city, except since it was a birds' eye view I just had some squares with checkpoints and scripts attached to them. Then Left for Dead was released so I deleted all of it because I didn't wanna be a bandwagoner. God, I was dumb.

Bullstuff

Added windows and a moving platform




I also added some lighting but it needs tweaking right now

I love hammer for blockland. It is so much better than torque constructor, and far more easy.

I've playing with displacements, will post pics in the morning when tinypic's not down.


Displacements, yay!

That looks cool.
i need to learn how to use them sometime.


I just learned how to correctly use lights and am now satisfied.

GM_bedroom v3 is done, sadly garrysmod.org is down.