Author Topic: Mapping  (Read 53991 times)

ill try that,
on another note, stairs are my worst enemy, and they can burn in hell.
not specificly the stairs, but the brushes around them
http://www.youtube.com/watch?v=cBsUoScnuig


Tom


A map I'm working on for my zombie Gamemode. My first Hammer map, please criticize it because I'm probably doing something wrong.


Tom

I was gonna wait till I'm mostly done, but would you recommend doing lighting earlier?

That toxic texture is hideous

Tom

That toxic texture is hideous
Yeah, but it's the same one that Hl2 uses.
I think it will look a little better once I add a cubemap so It reflects stuff.

The buildings look nice

I was gonna wait till I'm mostly done, but would you recommend doing lighting earlier?
Yes.

Tom

So I changed the water texture and the water stopped rendering. I tried everything it said here http://developer.valvesoftware.com/wiki/Adding_Water but it still isn't rendering. It only renders the splash effects. (yes, I did make sure every over side had nodraw)

Type "buildcubemaps" into the console, sometimes cubemaps do funky things and don't work correctly from the start.


Tom

Type "buildcubemaps" into the console, sometimes cubemaps do funky things and don't work correctly from the start.
Tried that. I've just gave up in water for now and went back to toxic waste.

The lack of dynamic lighting in the map suggests a leak, has the displacement the water is in got a brush beneath it? Displacements do not plug leaks, you need a brush beneath them.

Tom

The lack of dynamic lighting in the map suggests a leak, has the displacement the water is in got a brush beneath it? Displacements do not plug leaks, you need a brush beneath them.
There is a brush underneath it, but I don't think it's sealing of the whole thing. Apparently the cordon box is sealing all leaks, but I'll compile it and check the log to see if any leaks so up.