Author Topic: Mapping  (Read 53333 times)


MEANWHILE IN ALIEN SWARM again





Me and a couple friends irl have a full custom campaign in development. These are shots from the first mission.

Brush based railing? Eugh. If I recall, brushes that small can rape visleafs, unless you're cutting them up yourself.

Tom

Brush based railing? Eugh. If I recall, brushes that small can rape visleafs, unless you're cutting them up yourself.
Isn't that why we have func_detail?

Brush based railing? Eugh. If I recall, brushes that small can rape visleafs, unless you're cutting them up yourself.
What are you talking about
Nevermind I realized that was directed at Marcem.

Bump

Edit:


Yay for BTS, Lighting, Blue Portals, and some Portal 2 Collab Textures!
« Last Edit: November 27, 2010, 09:37:43 PM by Alphadin »

Bump

I'm making an intro scene in which a plane flies in past the camera (viewpoint), and I need a shaking effect to simulate the air as the plane passes by the camera. The env_shake doesn't seem to work with viewpoint, how would I go about doing this?

No, actually env_shake doesn't seem to work at all.

Copypasta from my other thread.







 Looks like something I would make.

I have a question.
I'm making an RP with npc's, and I would like to make it so that if you kill someone the cop's chase you, but I don't want to make an output for every citizen. How would I do this, if possible?

 Bump: Question.

 How do I add more materials? Is there a section in the main folder where I can place it in? Or is it like Torque Constructor where I can create new material folders inside.

 
« Last Edit: January 06, 2011, 10:41:02 AM by Riot »

Bump: Question.

 How do I add more materials? Is there a section in the main folder where I can place it in? Or is it like Torque Constructor where I can create new material folders inside.

 
On hammer? You place the materials (vtf files) in hl2 materials folder, restart hammer and should be there.


http://developer.valvesoftware.com/wiki/Valve_Texture_Format <--- Might help.