Author Topic: Blockland Central Hub Released on RTB  (Read 24672 times)

ffffffffffffffffffffff-

I was making a hotel and I accidentally made the event OpenMainMenu, so when I clicked on it, I lost it all :(

i still say it should have a fixed on-the-wall camera

or even better, have a camera that's 'stuck' to a brick but follows the blocko around the room
I say that should be optional. As not everyone is going to have a small closed-wall room for their HUB. Some people will just have it be an open area of misc event contraptions and stuff.

I was kind of thinking about having when you start up Blockland, it appears instead of the main menu, then there are doors like start a game etc.

I was kind of thinking about having when you start up Blockland, it appears instead of the main menu, then there are doors like start a game etc.
You get to make your own with this. VV
I think this link excuses this double post
Client_Hub.zip

EDIT: This could probably use a bit of an explanation. The default map is skylands and you just spawn in an empty skylands map. The events you use to do stuff are all on the client (onactivate -> client -> joinserver, etc). Once you've built something you save it as any file and it will auto-loud any time you join the hub. To return to the hub after doing whatever enter gotohub(); into the console.

Literally I would like to remind you that this doesn't have very many practical applications.

Amade, I loving love you!

« Last Edit: March 28, 2010, 09:19:32 AM by Devvy »

My Custom Hub, the Quit and Main Menu doors ask you if you want to leave the hub for real.
-smallsnip

-smallsnip
Visit that post to see the rest.. =D

this takes a stuffload of time to load



Make so It loads when you spawn.

no i mean how do i get it to actually "work" how do i make it to Start Game Join Game ETC.

Nice triple post. Also, events.

How to? I out them in add ons

Put them in addons, Restart blockland, When you spawn, It will be loaded.