Author Topic: Haven & Hearth; World 4!  (Read 1590581 times)

Hey you.

Yea you.

I wasn't an starfish to you when you thought a wood furnace was a furnace made of wood on Dwarf Fortress. Maybe you should be nicer.

piss off

this is common goddamn sense

also, slings are now useless

piss off

this is common goddamn sense

also, slings are now useless
It's also goddamn sense that you can't build a FURNACE out of WOOD.

It's also goddamn sense that you can't build a FURNACE out of WOOD.

does ANYTHING ELSE IN DWARF FORTRESS MAKE ANY SENSE?

you're loving handicapped.

does ANYTHING ELSE IN DWARF FORTRESS MAKE ANY SENSE?

you're loving handicapped.

female dwarves give birth during battle, right

does ANYTHING ELSE IN DWARF FORTRESS MAKE ANY SENSE?

you're loving handicapped.
As a matter of fact there are plenty of things in dwarf fortress that make sense. Even if some don't, it's called an ALPHA for a reason.

And no, I'm not handicapped.

We've been developing tonight, and here's what's new.

Random Fixes

    * Foxes, Boars, Mouflon, Aurochsen, Bears and Deers should now yield approximately double the amount of meat
    * BBBs now give 10 Str FEPs base rather than 8
    * Roasting meat is now slightly faster
    * Poppy flowers should now drop to the ground when a poppy field is harvested


Siegeing

    * Battering ram health increased from 100 to 125 (which, consequently, increases its range by 25%)
    * Battering ram repair cooldown reduced from 24h to 8h
    * Palisade soak reduced from 30 to 25
    * Brick wall corner posts can now be sealed properly
    * Brickwalls can no longer be damaged at all without a Battering Ram
    * Newly built initial cornerposts should now have a 12h cooldown before they can be extended from
    * Village Idols should now have a 24h cooldown after being built until they can be activated.
    * It should no longer be possible to wall-jump by (ab)using crossroads
    * Destroying a wall section should now seriously damage or destroy adjacent wall sections
    * Strongboxes are now immobile constructions. We are aware that this sucks for the wagon-dwellers of the world, but mobile strongboxes cause way too many problems. We will try to consider alternatives for the gypsies out there.


Combat

    * All attacks now interrupt ranged weapons' aiming except other ranged attacks that miss.
    * Shots fired with the aim-o-meter at less than 10% accuracy always miss.
    * Ranger's Bow base damage reduced from 400 to 300.
    * Slings' damage is no longer affected by quality. Consider this a stop-gap measure until we have time to implement a more convincing fix.
    * Agility now matters in close combat. If you have twice the agility of your opponent, your attack cooldowns will be ~20% shorter, while his will be ~20% longer. The bonus scales continously within that range of agility difference, but not beyond it. More precisely, the cooldown bonus is (AGI / AGI)^¼, where the agility quotient itself is clipped to [0.5, 2.0].


Building
It should now be possible to build essentially anything in both caves and mines. A couple of restrictions apply:
Caves: You can only build on paved ground. Tiles cannot be paved if there are (black) nil-tiles or water tiles anywhere within a 5x5 area around the tile you are trying to pave.
Mines: An area 6x6 tiles in size surrounds the mine ladder entrance. No constructions can be built on these tiles.

Christmas
Cutthroat Knuckles -- Add an extra 15 damage to "Knock His Teeth Out!" and "Punch", scaled as usual for weapons (by square root of the geometric mean of the quality and the wielder's strength)
Soldier's Gauntlets -- Have a bit of armor and add an extra 10 damage to "Knock His Teeth Out!" and "Punch", scaled as usual for weapons
Sledgehammer -- Adds four damage when destroying stuff. Please Hammer, Don't Hurt 'Em.

Ho, ho, ho(pe this doesn't have any unforeseen consequences)!

As a matter of fact there are plenty of things in dwarf fortress that make sense. Even if some don't, it's called an ALPHA for a reason.

And no, I'm not handicapped.

Why make it 'wood furnace' when they can just have it be furnace or charcoal furnace or whatever the forget.

related to the game:

this update is stuff and Jorb and Loftar should feel bad.

Because a furnace that burns wood to charcoal would look and function differently than one that melts down ores, scrap metal and burns coal to create something usable.

wtf @ wall cooldown and sling damage

wtf @ wall cooldown and sling damage

ranged combat is officially ruined.

LOOK OUT UA, THEY'RE COMING FOR YOU NEXT!


this update is stuff and Jorb and Loftar should feel bad.

Because the update makes the game a little less harder and more fair amiright?

Because the update makes the game a little less harder and more fair amiright?

lolno

are you blind

first off: slings are useless now.

secondly: have you ever hunted with a bow?

thirdly: not even the strongest faction's archers can hurt most people

fourthly: this update was completely un-needed and uncalled for.

fifthly: swing at someone who is aiming a gun at you. do they magically lose any concentration they had at aiming? if you start aiming at someone now in H&H all they have to do is loving punch you, even with 0 attack it still REMOVES your aiming bar.

sixthly: richards.

Quote
# Village Idols should now have a 24h cooldown after being built until they can be activated.
# It should no longer be possible to wall-jump by (ab)using crossroads
They couldn't implement this a few weeks earlier, what the forget.

lolno

are you blind

first off: slings are useless now. They're useless temporary

secondly: have you ever hunted with a bow? Base damaged reduced. So what?

thirdly: not even the strongest faction's archers can hurt most people And that is related to the update by?

fourthly: this update was completely un-needed and uncalled for. You keep saying it's stuff, yet you don't explain.

fifthly: swing at someone who is aiming a gun at you. do they magically lose any concentration they had at aiming? if you start aiming at someone now in H&H all they have to do is loving punch you, even with 0 attack it still REMOVES your aiming bar. They get distracted. A person aiming a gun and a person aiming a bow or sling is different. They don't even belong together.

sixthly: richards. Take it out of your own ass.

Shafin has a point, you can't compare a bow or sling to a gun.