Author Topic: Wand Missle  (Read 2000 times)

do you think you could try and make it again, execpt without the crashing.
It's not exactly simple. Using it on a large build would cause tons of lag anyway. I have to calculate a vector to launch each brick, launch the brick, and schedule for the brick to delete itself soon. This is done for every brick on the server either quickly, causing tons of lag by calculating so much so fast, or slowly, looking uninteresting and taking forever to finish everything. Also, you have to add in the lag from all the bricks flying through the air, which also means they will "jump" through the air, possibly vanishing before you can see them. I suppose I shouldn't have launched my test run on a save from one of Badspot's terrain builds, but it served to show that something like this wasn't likely to work. Though it would be neat, it wouldn't be much more than a pretty effect if i could even get it to work properly.

It's not exactly simple. Using it on a large build would cause tons of lag anyway. I have to calculate a vector to launch each brick, launch the brick, and schedule for the brick to delete itself soon. This is done for every brick on the server either quickly, causing tons of lag by calculating so much so fast, or slowly, looking uninteresting and taking forever to finish everything. Also, you have to add in the lag from all the bricks flying through the air, which also means they will "jump" through the air, possibly vanishing before you can see them. I suppose I shouldn't have launched my test run on a save from one of Badspot's terrain builds, but it served to show that something like this wasn't likely to work. Though it would be neat, it wouldn't be much more than a pretty effect if i could even get it to work properly.

Oh... :panda:

This would actually be cool, as I'm not exactly an expert at building "bombed" houses.

What I do though, is set the brick respawn time to 999, then use the rocket launcher to blow away some bricks, then take my hammer and remove all the dead bricks. After that I place some debris.

I think that's what you would want to do with this, so just saying a different way to do this.

This would actually be cool, as I'm not exactly an expert at building "bombed" houses.

What I do though, is set the brick respawn time to 999, then use the rocket launcher to blow away some bricks, then take my hammer and remove all the dead bricks. After that I place some debris.

I think that's what you would want to do with this, so just saying a different way to do this.
that is exactly what I want to do.

This would actually be cool, as I'm not exactly an expert at building "bombed" houses.

What I do though, is set the brick respawn time to 999, then use the rocket launcher to blow away some bricks, then take my hammer and remove all the dead bricks. After that I place some debris.

I think that's what you would want to do with this, so just saying a different way to do this.
can anyone do this?\


Sorry, please keep your ideas on topic please.

It's not exactly simple. Using it on a large build would cause tons of lag anyway. I have to calculate a vector to launch each brick, launch the brick, and schedule for the brick to delete itself soon. This is done for every brick on the server either quickly, causing tons of lag by calculating so much so fast, or slowly, looking uninteresting and taking forever to finish everything. Also, you have to add in the lag from all the bricks flying through the air, which also means they will "jump" through the air, possibly vanishing before you can see them. I suppose I shouldn't have launched my test run on a save from one of Badspot's terrain builds, but it served to show that something like this wasn't likely to work. Though it would be neat, it wouldn't be much more than a pretty effect if i could even get it to work properly.
can anyone do this?
It Cant be done without a massive amount of lag. Just do it my way.

It Cant be done without a massive amount of lag. Just do it my way.
I want for them to do it your way.