Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2274029 times)




we still love u gravity  :iceCream:

Ive noticed it isnt rare for the uh1iriquois to spas out extremely when it crashes and if it does, most the time it will not only crash the server, but everyones blockland program and most the time it required task manager. 15-20 people were on both times it happened.

Ive noticed it isnt rare for the uh1iriquois to spas out extremely when it crashes and if it does, most the time it will not only crash the server, but everyones blockland program and most the time it required task manager. 15-20 people were on both times it happened.
Unforteunately Gravity Cat has no idea how to fix this. Blame Blockland's vehicle physics.
This is also the only reason why the hind isn't getting released.

Unforteunately Gravity Cat has no idea how to fix this. Blame Blockland's vehicle physics.
This is also the only reason why the hind isn't getting released.
Ask Stratofortress how to fix it. None of the helicopters he's made have done this as far as i know. So i think he has some sort of fix
« Last Edit: January 07, 2015, 03:16:41 AM by Xeidious* »

Ask Stratofortress how to fix it. None of the helicopters he's made have done this as far as i know. So i think he has some sort of fix
Actually if I recall correctly Strato's helis did the same thing (atleast the UH60 did).

It might be a problem with Blockland's vehicle physics. What seems to happen with those helicopters is that if they collide with something Blockland's physics occasionally break which results in the helicopter getting launched into space - if the vehicle then hits anything again it usually crashes the server.

Gravity Cat tried to fix this in a number of ways but nothing has worked so far. He has no idea why his helicopters seem to result in crashes more frequently than others either.

raycast/dweps had some missing when they were enabled, and when i cleared my folder of them they don't show up at all now

Actually if I recall correctly Strato's helis did the same thing (atleast the UH60 did).

It might be a problem with Blockland's vehicle physics. What seems to happen with those helicopters is that if they collide with something Blockland's physics occasionally break which results in the helicopter getting launched into space - if the vehicle then hits anything again it usually crashes the server.

Gravity Cat tried to fix this in a number of ways but nothing has worked so far. He has no idea why his helicopters seem to result in crashes more frequently than others either.
You could always make them blow up if it's a high speed impact, thats what Stratofortress' helicoptors/planes do.

Actually if I recall correctly Strato's helis did the same thing (atleast the UH60 did).

It might be a problem with Blockland's vehicle physics. What seems to happen with those helicopters is that if they collide with something Blockland's physics occasionally break which results in the helicopter getting launched into space - if the vehicle then hits anything again it usually crashes the server.

Gravity Cat tried to fix this in a number of ways but nothing has worked so far. He has no idea why his helicopters seem to result in crashes more frequently than others either.
i think he's referring to stratofortress' more recent add ons.

Can somebody explain what the bleeding preference on the default weapons pack does? Does it solely make your character spurt blood effects when harmed, or does it make you take damage over time once shot?

Uh... For some reason, the weapons are not aiming down sights when I press the right mouse button.

it keeps telling me it cant find a CI_bleeding file for something

Can somebody explain what the bleeding preference on the default weapons pack does? Does it solely make your character spurt blood effects when harmed, or does it make you take damage over time once shot?
This makes it that if you get hit, you start to lose health as if your "bleeding".

it keeps telling me it cant find a CI_bleeding file for something
I think that because Gravity never added a kill icon for the bleeding effect. The weapons still work with out it, so it not to much of a problem.