Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2268938 times)

The Remmi is prety easy to get a kill within a close range, but are you talking about how much time the Remmi has between its shooting times?
Yeah, if the Remy only has 1/3 of the fire rate of the M1014, but only 10 more damage total, I think it should have less recoil or a tighter spread. I don't think raising the damage, except maybe by a little bit, would be a good idea because it has a bunch already.

Yes, I agree, the M1014 and the striker need to have a higher spread, and the Striker needs to reload like it has a magazine.



Don't you think that The Jackhammer is a bit of ovp with the explosive rounds?

Don't you think that The Jackhammer is a bit of ovp with the explosive rounds?

The jackhammer has explosive rounds in real life though. Remember this pack is meant to be more realistic than other weapons.

Yes, I agree, the M1014 and the striker need to have a higher spread, and the Striker needs to reload like it has a magazine.

The striker reloads 1 by one. The magazine isn't detatchable, even though it looks like it should

I understand.
But that would be a good balancing factor, wouldn't it?

Does the blades on your helicopter have collision?

I'm a bit confused on how you'd make a texture on an object and have that object invisible.

Like I know how to add textures, but how would you make the object invisible but the texture upon it visible?


One thing:
You know the '1911s that one guy made, with the doublespeed shots? Could you do that with these? Just out of curiosity...

For a shot gun you sould make the AA-12 with iron sight

Yes, I agree, the M1014 and the striker need to have a higher spread, and the Striker needs to reload like it has a magazine.
Their spreads are higher, just a bit. And the shotguns have (compared to the others) very limited ranges. The Striker has the shortest range. Also the Striker doesn't have a magazine. It's more or less a 12 gauge 12-round revolver.

Don't you think that The Jackhammer is a bit of ovp with the explosive rounds?
Actually... a bit. I might decerease the ammo. The real one has only 10 rounds.

The jackhammer has explosive rounds in real life though. Remember this pack is meant to be more realistic than other weapons.
Actually you can load every 12 gauge shotgun with FRAG-12 rounds (I think). But to be honest, the Jackhammer in this pack is rather fictional. As already mentioned it has 10, not 16 rounds, and only prototypes were built. Same goes for the FRAG-12, as far as I know only some hundred rounds were produced for testing.

Does the blades on your helicopter have collision?

I'm a bit confused on how you'd make a texture on an object and have that object invisible.

Like I know how to add textures, but how would you make the object invisible but the texture upon it visible?
Nope. Also it's not invisible. When you make a texture on a vehicle transparent, this texture can be painted. When you make a texture additive (NOT transparent!) black parts will be invisible - the darker, the more transparent. When you make a texture subtractive, you'll get the opposite result. That is what I did for the blades.

One thing:
You know the '1911s that one guy made, with the doublespeed shots? Could you do that with these? Just out of curiosity...
What?

For a shot gun you sould make the AA-12 with iron sight
No.

I understand.
But that would be a good balancing factor, wouldn't it?

The rate of fire or fire mode would be for balancing. Make the striker faster and automatic. The slow reload would balance that


The rate of fire or fire mode would be for balancing. Make the striker faster and automatic. The slow reload would balance that
The only problems:

The Stiker is already fast enough, automatic would make it even more powerful and it has no magazine.

what did you think of my idea :c
The spinning blades emitter? Well... dunno