Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2258686 times)

NEW!
Gravity Cat is looking for a build to host, so if you have a good Team Deathmatch build, show it off here

What is looked for in a build:
A mixture between Close combat battles, Mid range assault, and long range sniping, and able to easily acomidate 32 players.
IF the build runs on a certain colorset, it will not be loaded; it has to run on the extended colorset.
Pictures and save should be put on this topic.


Why not host my TDM, may I ask?

In other words, why my map was "taken down", may I ask?

Hey you added the Iroquois to the download, thats great. :)

Might I suggest a weapon? It is the NeoStead 2000, a foward-back, pump-action shotgun with two tube magazines that can be switched so you can use shot and slug rounds for different situations. Shot would be better at close quarters, and slug would be better for distance. Switching round types should take 1.75(1.8 if .xx is not a possible fraction) seconds so it cannot be done as quickly as firing/pumping, and maybe be assigned to the L key or whatever you(Gravity) like.

NeoSted 2000
- Pump-action shotgun
- Two 6 round magazines
- 120 damage(Shot), 135(Slug)
- ~1.2 rounds per second
- Ironsight

Perhaps set between the Remington 870 and Benelli M1014 if set to tier or pricing in some servers. Obviously, it has the advantage of being slightly faster in rate of fire over the Rem. 870, and being able to fire a more accurate alternate projectile. The downside is the ammo type switching can be a bad idea in a firefight, and  that it has 2 less rounds per magazine to the previously mentioned shotguns. Other ammo types may be considered, though right now I think two alternating types are good enough for now.
« Last Edit: February 01, 2011, 09:33:42 AM by IsaacKronenFaust »

Two types would be pointless, at least in my opinion.

Zombies with two blockhead teams
Arena gamemode with lower health players
Capture the flag
Payload
Lol tf2 cigarette
1) Nothing with zombies.
2) Arena gamemode = 1 life dm? Actually it could turn out interesting.
3) Too basic. I would like to combine it with something else, make variation.
4) What?

3 teams.

SWAT, Terrorits, and Hostages.


Swat has 4 minutes to save hostages from terrorists, hostages cannot control k. SWAT must find and infiltrate the terrorist base.

Simple yet effective minigame. More things can be added to make it more balanced/fun.
And the terrorists always kill the hostages...

Might I suggest a weapon? It is the NeoStead 2000, a foward-back, pump-action shotgun with two tube magazines that can be switched so you can use shot and slug rounds for different situations. Shot would be better at close quarters, and slug would be better for distance. Switching round types should take 1.75(1.8 if .xx is not a possible fraction) seconds so it cannot be done as quickly as firing/pumping, and maybe be assigned to the L key or whatever you(Gravity) like.

NeoSted 2000
- Pump-action shotgun
- Two 6 round magazines
- 120 damage(Shot), 135(Slug)
- ~1.2 rounds per second
- Ironsight

Perhaps set between the Remington 870 and Benelli M1014 if set to tier or pricing in some servers. Obviously, it has the advantage of being slightly faster in rate of fire over the Rem. 870, and being able to fire a more accurate alternate projectile. The downside is the ammo type switching can be a bad idea in a firefight, and  that it has 2 less rounds per magazine to the previously mentioned shotguns. Other ammo types may be considered, though right now I think two alternating types are good enough for now.
No. We are going to have three or four weapons of (nearly) each weapon type, I think it's enough now, sorry.

Today I thought about this: Basically an attack/defend game. Team one has to defend one or more points. Team two spawns in the air, obviously with parachutes. Team one is outnumbered but has superior equipment. Team one can choose where to spawn. If team two comes too close to a capture point team one can't spawn there anymore. When team two captured a new point they automatically spawn there (still in the air). And not to forget the time limit.

1) Nothing with zombies.
2) Arena gamemode = 1 life dm? Actually it could turn out interesting.
3) Too basic. I would like to combine it with something else, make variation.
4) What?
And the terrorists always kill the hostages...
No. We are going to have three or four weapons of (nearly) each weapon type, I think it's enough now, sorry.

Today I thought about this: Basically an attack/defend game. Team one has to defend one or more points. Team two spawns in the air, obviously with parachutes. Team one is outnumbered but has superior equipment. Team one can choose where to spawn. If team two comes too close to a capture point team one can't spawn there anymore. When team two captured a new point they automatically spawn there (still in the air). And not to forget the time limit.


In that way, where are the other two [at least two] light machineguns?

In that way, where are the other two [at least two] light machineguns?
I said nearly each type.

I got one.
SABOTAGE
so original!1one1!1!!11!
 
Yeah, so you have to get the bomb to the bomb site and boom.
yeaaah.... -shades-


also
BLACK OPS!!!!1!!one!

Jesus christ what is with all the "!!11!!one1!!"s?
Also gravity, payload is a gamemode in which you try to get a bomb cart to the other teams base, and when you do, it blows up.
It would be interesting.
asdf aghan tdm on dustlands isn't interesting at all
« Last Edit: February 01, 2011, 02:28:59 PM by Mr.jacksaunt »

Jesus christ what is with all the "!!11!!one1!!"s?
Also gravity, payload is a gamemode in which you try to get a bomb cart to the other teams base, and when you do, it blows up.
It would be interesting.
asdf aghan tdm on dustlands isn't interesting at all
Just made it out of boredom. Was never supposed to be interesting.

And paypoad sounds interesting.

Might I suggest a weapon? It is the NeoStead 2000, a foward-back, pump-action shotgun with two tube magazines that can be switched so you can use shot and slug rounds for different situations. Shot would be better at close quarters, and slug would be better for distance. Switching round types should take 1.75(1.8 if .xx is not a possible fraction) seconds so it cannot be done as quickly as firing/pumping, and maybe be assigned to the L key or whatever you(Gravity) like.

NeoSted 2000

Pic from Fallout tactics much ?



Might I suggest a weapon? It is the NeoStead 2000, a foward-back, pump-action shotgun with two tube magazines that can be switched so you can use shot and slug rounds for different situations. Shot would be better at close quarters, and slug would be better for distance. Switching round types should take 1.75(1.8 if .xx is not a possible fraction) seconds so it cannot be done as quickly as firing/pumping, and maybe be assigned to the L key or whatever you(Gravity) like.

NeoSted 2000
- Pump-action shotgun
- Two 6 round magazines
- 120 damage(Shot), 135(Slug)
- ~1.2 rounds per second
- Ironsight

Perhaps set between the Remington 870 and Benelli M1014 if set to tier or pricing in some servers. Obviously, it has the advantage of being slightly faster in rate of fire over the Rem. 870, and being able to fire a more accurate alternate projectile. The downside is the ammo type switching can be a bad idea in a firefight, and  that it has 2 less rounds per magazine to the previously mentioned shotguns. Other ammo types may be considered, though right now I think two alternating types are good enough for now.


OOOOH.
*starts thinking.*