Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2260410 times)

So basically the M21 without scope?

Pretty much, yes, since the M21 came from the M14. The M21 already acts alot like a battle rifle, but it has that big scope.

When do you crash?

And some progress:

Old crematorium :D

...I know the grass is fugly.

That's pretty but PLEASE MAKE MAPS WITH COMBAT IN MIND.

That's pretty but PLEASE MAKE MAPS WITH COMBAT IN MIND.
Uhm, when that map is done it'll be some kind of industrial park thingy with 150x150m. Nothing really big.

[Edit]
Added some halls and a water tower.


« Last Edit: February 12, 2011, 09:13:53 PM by Gravity Cat »

Uhm, when that map is done it'll be some kind of industrial park thingy with 150x150m. Nothing really big.

[Edit]
Added some halls and a water tower.

-snip-
Talking about the score saving idea for a second...
I thought about that too, and giving most of the weapons rather high prices so you have to play for a bit to get other stuff...
If I gave a little bit of code that you could just paste into a script that would save peoples scores (from an rtb approved addon, btw) and would set joining players scores to their score when they left, would you be able to use it?

Talking about the score saving idea for a second...If I gave a little bit of code that you could just paste into a script that would save peoples scores (from an rtb approved addon, btw) and would set joining players scores to their score when they left, would you be able to use it?
Sure.

Sure.

Very well then, give me a moment.
EDIT: Almost done, just running though some tests.
« Last Edit: February 12, 2011, 09:58:12 PM by DrenDran »

Here you go:
Code: [Select]
exec("config/server/scores.cs");

function saveaclientscore(%client)
{
$Scores[%client.BL_ID] = %client.score;
$ScoresSet[%client.BL_ID] = 1;
export("$ScoresSet*","config/server/scores.cs");
export("$Scores*","config/server/scores.cs");
}

package savepos
{
function GameConnection::onClientEnterGame(%client)
{
Parent::onClientEnterGame(%client);
if($ScoresSet[%client.BL_ID])
%client.incScore($Scores[%client.BL_ID]);
}

function GameConnection::onClientLeaveGame(%client)
     {
saveaclientscore(%client);
Parent::onClientLeaveGame(%client);
     }
};
activatepackage(savepos);

function serverCmdclearscores(%client)
{
if(%client.isAdmin || %client.isSuperAdmin)
{
deleteVariables("$Scores*");
deleteVariables("$ScoresSet*");
messageall('',%client.name SPC "has just cleared all stored records of scores.");
}
}
Would you like this packaged in a .zip like a normal add-on or would you just like to take it like this?

Also, you can type /clearscores as an admin or super admin to clear all *saved* scores, ingame scores will not be affected.
The scores are saved in <blockland directery>/config/server/scores.cs where each person who has their score saved has an entry like this:
Code: [Select]
$Scores22749 = "108";
$ScoresSet22749 = 1;
which is about as little space as it can possibly take up. (granted I could make the $scoreset variables not required, but it doesn't matter)


And yes, even if you restart sever the scores will be saved.
And you don't even really need to restart your server to start this script, as it adds no datablocks.

EDIT:
Packed download link is here:
http://www.mediafire.com/download.php?nyy6mc3sd9wks53
« Last Edit: February 12, 2011, 10:07:13 PM by DrenDran »

Here you go:
-codesnip-
Would you like this packaged in a .zip like a normal add-on or would you just like to take it like this?

Also, you can type /clearscores as an admin or super admin to clear all *saved* scores, ingame scores will not be affected.
The scores are saved in <blockland directery>/config/server/scores.cs where each person who has their score saved has an entry like this:
Code: [Select]
$Scores22749 = "108";
$ScoresSet22749 = 1;
which is about as little space as it can possibly take up. (granted I could make the $scoreset variables not required, but it doesn't matter)


And yes, even if you restart sever the scores will be saved.
And you don't even really need to restart your server to start this script, as it adds no datablocks.
I think I'll take it like this. Thank you.
So then, tomorrow hopefully a new TDM, with score system and everything...

I think I'll take it like this. Thank you.
So then, tomorrow hopefully a new TDM, with score system and everything...

I made a nicely packed version for you:
http://www.mediafire.com/download.php?nyy6mc3sd9wks53
It has nothing to do with positions though, as you can see in the script.

Also, thanks.

I made a nicely packed version for you:
http://www.mediafire.com/download.php?nyy6mc3sd9wks53
It has nothing to do with positions though, as you can see in the script.

Also, thanks.
Okay, so then the packed version :P Thanks again.

Okay, so then the packed version :P Thanks again.

:D

But there is no minigame on your server currently?
It's essentially a freebuild, is this intended?

:D

But there is no minigame on your server currently?
It's essentially a freebuild, is this intended?
Dammit...

The US just made a new anti armour gun, its kinda funny locking and it loads through the stock.  Its made to fire an explosive bullet through a wall and explode inside the building. I can't remember what its called, but if you can find it, you should make it.

The US just made a new anti armour gun, its kinda funny locking and it loads through the stock.  Its made to fire an explosive bullet through a wall and explode inside the building. I can't remember what its called, but if you can find it, you should make it.
No.

The US just made a new anti armour gun, its kinda funny locking and it loads through the stock.  Its made to fire an explosive bullet through a wall and explode inside the building. I can't remember what its called, but if you can find it, you should make it.
I'm sure he's more than busy with actual work to make something you don't even recall the name of.
Just saying.

edit: Nope wait he replied first, nvm.