Awwwww I missed it ;_;
When's the next play testing?
Also, about you semi-rejecting my ideas, will this mod be moddable to fit my ideas? I could possibly contribute building designs for the first game mode while Hellcity could easily be fitted for the second mode in terms of the build. I find coding difficult unfortunately :/.
Anywho, here's my ideas for enemies:
The Sludge Thing:
Model: Toxic greenish color
Health: High
Weaknesses: Fire/explosives
Report #41-008
The Sludge Thing resembles an abnormally tall blocklander with a heavy green mass covered secreting from it. The Sludge Thing secretes a trail of green toxic slime wherever it walks that strangely allow the undead to move faster and heal from it while slowing down survivors and vehicles, even ensnaring them, as well as being hazardous to one's health and whatever armor they reside in. It is extremely slow in movement and response and generally shows behavior akin to staying away from the heavy fighting. They can lob poisonous globs of sludge from medium distances that have the same effects as it's trail and is apparently capable of regenerating itself from harm of conventional weaponry. Only weapons capable of consistently damaging it such as incendiaries are known to kill it so long as the damage can outpace the regeneration rate. On a final note, it is strongly RECOMMENDED that one maintains their distance from the monster as it is highly acidic to the touch.
------Anonymous Researcher
The Shambling Slot:
Model: Any blockhead model will do except that the head will constantly spin around until shot.
Health: Varies on whatever "Head" IT lands on.
Weaknesses: It's own ability. Figure out what head is makes it the weakest!-------Anonymous Survivor
Report #42-777
The Shambling Slot earns it's (in)famous name from the fact that it's head is always spinning at a literally break neck pace. When a survivor shoots the Slot in the head, it will slow down until it's head settles down on a clear face. Depending on the face it "lands" on, it is capable of a variety of actions and mutations. These are dependent on two factors: the color of the head and the shape of the head. For example, it stops on a skeleton faced blue soldier head, it will gain the incredible speed of the skeleton combined with the endurance and marksmanship of the soldier. Thus far, we have only been able to recognize only five familiar faces of it stops on. On the list of unresearched mutations allows it to burrow underground and ambush blockheads from behind while another utilizes a freak regeneration mutation where damaging it causes it to regenerate and grow stronger and bigger in the process. After various periods of time, the Shambling Slot reactivates it's "Slot" ability, regenerating itself while opening yet another chance for easier defeat or unstoppable reckoning for (un)lucky survivors. Will continue to research.
P.S. Super Admins can have an option to trigger what mutation the Slot stops on and can customize the look and abilities of each head they choose. So we can model Glass's face as an enemy XD.
The Brue
Model: Invisible in light, transluscent in the dark.
Health: Medium/light
Weaknesses: Major blood loss. It's not rocket science here :P.
Report #40-423
The Brue derives it's name from a long forgotten book/game of the pre-apocalypse times. Voracious in their mannerisms, they have been known to devour entire groups of fresh Blockheads and even other zombies out of pure hunger. The Brue is somehow able to either bend the light spectrum or uses a form of camoflauge to hide itself during the day. At day, reports stem that they are much slower and weaker during this time than when they are in the dark. In the dark, one can see their transluscent eyes and teeth says one lucky survivor and it is here that they are at their most dangerous to anything that moves within their territory. So, one must pick their poison where they either fight them weaker but invisible at daylight or visible but stronger at dusk. Will do more research later.