Guide to being a xenomorph.how to start a alien regime on the ss13
- be a mining engineer
- go to the mining station and suit up with a jetpack
- leave the south airlock and take a right
- mine till you see a facehugger
- mine the asteroid it is stuck in
- get leaped on and go back to ss13
- hide in a dark tunnel
- ???
- profit
TO BE AN ALIEN:
1. Someone must burst (chestburst from the egg)
2. A random ghost is chosen to control that alien, possibly the former person.
3. This system allows for you to re-live if you forget up, but means that not all could get a turn at alien.
4. If you die as an alien, you join the ghost pool as whatever your alien was. Ex. alien queen (666) hisses, "forget I died."
BIG BAD LIST OF XENOS- Medic: heal your brothers.
- Combat: Kick ass with some armor and tail impalement.
- Engineer: forget prying open airlocks, just melt the damn thing.
- Queen: Run the hive and guard your eggs.
Warriors have exo-skeletons that make armor. They can use a tail as far as I remember, too. They hit harder and take more hits. Good hive guards. Sadly, no acid spit.
Medic: Can go invisible for 30 seconds, can heal others for 20 points of damage. Probably other stuff too, never played as one.
Engineer: Can melt walls and airlocks, spit acid, decent attack. Best hive expanders.
Queen: Without one of these your hive is void. Only type that can lay eggs. Can spit acid and go invisible. Guard this one well. Has armor, moves slower than others.
Objectives: Aliens have no real objective, abduct people, hug faces, slaughter the human race. Just try not to die in the first five minutes, k?
Tips:
1. Do not, and I mean NEVER go out of maintenance tunnels, dark places or less visited places. Being near indestructible doesn't make you taser proof.
2. Guard the goddamn queen. If no queens and facehuggers are left, you're species is forgeted.
3. The larva are your next generation, the new warriors, the new engineers, the new medics, hell, maybe the new queen.
4. Guard the eggs, don't know if they can be killed though.
5. Spitting somebody down then dragging them to the hive for facehugging is a pretty good idea, make sure nobody follows you, though.
6. You have built in thermals, make use of them.
7. You may be able to take 400-500 points of damage as a warrior, but taking on several security officers is not recommended.
8. You do not breathe and do not get effected by space, use this to your advantage.
9. Most people kill larva on sight, make sure you stay away from people as a larva.
10. The queen can hold her own against a target with a melee weapon, but not several or gunners.
11. Slap down as many weeds as possible. You can do jack stuff without plasma. (A different kind, it is gained by standing on weeds, you start with 250. ALWAYS plant weeds first.)
12. All fully grown aliens can pry open any non-bolted/welded airlock. The door will never close again so use this wisely.
13. Your natural weapons are powerful, much better than most human weapons.
14. Facehuggers are great defense against hive intruders, leave plenty near the larva and other eggs. Stop intruders and expand the hive at the same time!
15. As far as I know, facehuggers cannot die. Any human within range of them is fundamentally doomed forever.
16. Eggs can be removed via surgery, forget up the robotics lab as much as possible.
17. Don't have all alive aliens queens damnit, have atleast two queens with a maximum of three.
18. Plasma cutters are effective against you. Keep away from people with RIG suits unless they are stunned.
19. You can use human weapons, it is ironic when you stun somebody and get them facehugged with their own baton.
20. A handy ability for all is "Call facehuggers". It is obvious you use it because it will say "alien *classhere* (number here) roars". It attracts all immediate facehuggers and makes them follow you for a little while.
21. Running the halls as an alien is not recommended unless the human population is low or there are lots of aliens with you.
Good hive spots:
1. All maintenance with little access and no interior windows.
2. Fairly isolated areas, crew quarters and the showers/toilets.
3. Areas with low amounts of people with access, bridge, E.V.A. with lockdown on and stripped of racks and all that useless stuff, toxins, etc.
4. Atmos is fairly empty and BIG, so it makes a good spot for a hive.
5. Never, ever go and make a hive in populated/visible/easily accessible areas. Hallways, mess hall, bar, medbay, courtroom, none of these are good for a hive.
6. Planting weeds everywhere can cover your tracks as weeds grow naturally and are less likely to get tracked back to the hive.
*Note, not all of these areas are guranteed to be unpopulated. That is what facehugger hive guards are for
