Poll

How about a thermal imager for blockland?

Yes
23 (46%)
No
14 (28%)
Maybe
4 (8%)
Seems cool
7 (14%)
What?
2 (4%)

Total Members Voted: 50

Author Topic: Thermal Imager  (Read 6764 times)

A thermal imager (FLIR) picks up heat signitures from humans, animals, bugs, insects, or anything that has body heat or produces body heat. It could be used for spy/DM missions, and picking up blockheads body heats. It is what some of the ghost hunters use to try and find ghosts. Anything that is cold (ex: ice) will look cold on the imager. Anything that is hot (ex: humans (blocklanders)) will come out a red, yellow, or orange color becuase they have body heat. Anything that has been touched by a blockhead recently will stay hot for a while on the thermal imager, but then slowly go back to the way it was.

For more info on Thermal imager, go here:

http://en.wikipedia.org/wiki/Thermal_imager

Why? There is no heat in blockland

Burple said what i was going to say. Then i was going to suggest:

Thermal enemy sighting. Codcigarettes, think about that white scope with all the hexagons and showed all enemies as white outlines. Yes that, it sounds relatively easy to make, just display blockheads and bots as white and everything else grayscale.

Burple said what i was going to say. Then i was going to suggest:

Thermal enemy sighting. Codcigarettes, think about that white scope with all the hexagons and showed all enemies as white outlines. Yes that, it sounds relatively easy to make, just display blockheads and bots as white and everything else grayscale.
JUST BECAUSE IT'S IN COD DOESN'T MEAN COD MADE IT!

Thanks for clearing up that obvious fact sir, but my thoughts were that most people didn't know what it was, so i related it to a way-too-popular game.

1. this is in real life
2. get over it!

Why? There is no heat in blockland
its to help see people in dark, or to set them apart from other objects. this would be awesome. also if we could get a temperature mod? that would allow us to set the temp of bricks? and before you go off saying "there already is night vision" this is WAY better, and it works in day too. and did i mention, its not just tinted green? also
A thermal imager (FLIR) picks up heat signitures from humans, animals, bugs, insects, or anything that has body heat or produces body heat. It could be used for spy/DM missions, and picking up blockheads body heats. It is what some of the ghost hunters use to try and find ghosts. Anything that is cold (ex: ice) will look cold on the imager. Anything that is hot (ex: humans (blocklanders)) will come out a red, yellow, and orange color becuase they have body heat. Anything that has been touched by a blockhead recently will stay hot for a while on the thermal imager, but then slowly go back to the way it was.

For more info on Thermal imager, go here:

http://en.wikipedia.org/wiki/Thermal_imager
btw heat goes from solid blue (coldest) to solid white (hottest) blockheads would be yellow on the outside and white/bright orange as their core temp

It would be better if you could see your team through walls. But I wouldn't know if this could be actually done.

Just make a warm/cool gradient system that maps onto players and bots, and which rotates to face the viewer. Each node would have a different section of the gradient, so the head would have an independent gradient from the chest, and the helmet and pack would not have any gradient. Anything cold would just be colored blues and blacks. Map it to a key.

Also: armed weapons would be hot?

That would require heck scripting. Although I cant script  :cookieMonster: :cookie:

This isn't possible.

This isn't possible.

He is right, it would take extreme engine changes to have one client view everything in "Thermal".

I don't think you fully thought this through before suggesting it. With thermal imagers, everything would be the exact same color, except for explosions and jets. It wouldn't accomplish much other than deathmatches in dark maps.

This isn't possible.
Color shift something transparent, bricks seen through it do not render.

 Color shift something transparent, bricks seen through it do not render. 
What does that have to do with anything?