Author Topic: Projectile: Two Trail emitters???  (Read 1057 times)

Hey, I was just wonderin if it was possible to apply 2 trail emitters to a projectile, and if so id like to know what code to use. Thanks.


why do you need/want 2 emitters?

just copy over and edit the other trail emitter and particle info. wont that work?

just copy over and edit the other trail emitter and particle info. wont that work?
It has to follow the projectile, too...

well... and add it to the projectile data.

well... and add it to the projectile data.
The projectile data that only supports 1 trail emitter?

Fire two projectiles with different emitters at the exact same time and velocity?

Fire two projectiles with different emitters at the exact same time and velocity?
Good idea... Thanks. That'll work nicely.

EDIT: Im gonna need a function to do that, wont I?
« Last Edit: June 19, 2010, 01:34:33 PM by takato14 »