Author Topic: Large Spaceship  (Read 37569 times)

I don't think any of it is possible :/ sorry for the pessimistic post.

I don't think any of it is possible :/ sorry for the pessimistic post.
...Honestly?

None of the ships I'm making are going to have very much in the terms of interiors. Basically just decent sized ships with turrets. Nothing else. Until maybe later on, a few more features, but nothing major.

I don't think any of it is possible :/ sorry for the pessimistic post.
What do you  mean, by "any of it"? You think that a flying vehicle that has a couple of turrets is impossible? Dude, we already know that it IS possible.

Um... how about 1 seat and a colision box that allows people to stand inside it? that would work fine.

Um... how about 1 seat and a colision box that allows people to stand inside it? that would work fine.
yea i guess

Just make a giant ball vehicle, with a different pattern to look like the Death Star, and the mount-points all open. Then make it spawn laser cannon-balls and rockets.

Just make a giant ball vehicle, with a different pattern to look like the Death Star, and the mount-points all open. Then make it spawn laser cannon-balls and rockets.
that works tooooooooooo

This is such an astronomically bad idea. There is no reason you need a vehicle this big.
You wouldn't be able to walk around inside it because you would automatically enter the vehicle. It would be too large for most maps, have incredibly poor controls, and what are you even going to do with it anyway?

You wouldn't be able to walk around inside it because you would automatically enter the vehicle. It would be too large for most maps, have incredibly poor controls, and what are you even going to do with it anyway?

Have you actually read the topic? We have been talking about this for a long time. THERE WILL BE NO INTERIOR. IT WILL NOT BE HUGE. What part of this is so confusing? It's just going to be another ship like the Pelican, but a different style.

Double toast/Bump combo.

You wouldn't be able to walk around inside it because you would automatically enter the vehicle.

What had been suggested before we ruled out interiors was the use of the GSF /nomount script, which would prevent you from automatically entering the ship upon touching it. There were, however, a number of other issues that caused us to discard that possibility.

Double toast/Bump combo.

What had been suggested before we ruled out interiors was the use of the GSF /nomount script, which would prevent you from automatically entering the ship upon touching it. There were, however, a number of other issues that caused us to discard that possibility.

as in when it would move you would slide off. so would everything else on board.

as in when it would move you would slide off. so would everything else on board.
Have you ever used the GSF carrier? In addition to the /nomount script, there's a passive script that adds the velocity of the vehicle to that of anything touching it. This allows you to land planes on it without them just sliding off when you move.

In late reply to this thread, Large ships are a big no no. The larger the collision mesh the more lag there is, don't go bullstuffting me with that "IT DOESN'T LAG" nonsense, you clearly have no idea how it works.

In late reply to this thread, Large ships are a big no no. The larger the collision mesh the more lag there is, don't go bullstuffting me with that "IT DOESN'T LAG" nonsense, you clearly have no idea how it works.
Have you actually read the topic? We have been talking about this for a long time. IT WILL NOT BE HUGE. It's just going to be another ship like the Pelican, but a different style.

is anyone ELSE other than 1 guy building one of these ships or not