I don't think any of it is possible :/ sorry for the pessimistic post.
Um... how about 1 seat and a colision box that allows people to stand inside it? that would work fine.
Just make a giant ball vehicle, with a different pattern to look like the Death Star, and the mount-points all open. Then make it spawn laser cannon-balls and rockets.
This is such an astronomically bad idea. There is no reason you need a vehicle this big.
You wouldn't be able to walk around inside it because you would automatically enter the vehicle. It would be too large for most maps, have incredibly poor controls, and what are you even going to do with it anyway?
You wouldn't be able to walk around inside it because you would automatically enter the vehicle.
Double toast/Bump combo.What had been suggested before we ruled out interiors was the use of the GSF /nomount script, which would prevent you from automatically entering the ship upon touching it. There were, however, a number of other issues that caused us to discard that possibility.
as in when it would move you would slide off. so would everything else on board.
In late reply to this thread, Large ships are a big no no. The larger the collision mesh the more lag there is, don't go bullstuffting me with that "IT DOESN'T LAG" nonsense, you clearly have no idea how it works.
Have you actually read the topic? We have been talking about this for a long time. IT WILL NOT BE HUGE. It's just going to be another ship like the Pelican, but a different style.