Author Topic: Convince Me.  (Read 3221 times)

We do not use "gears", you can grab an item in a server but you can't take it to other servers.

at first, i didnt think this game was worth the money.                And then i bought it and everything in my mind was changed! XD


Wat? I find it easy besides C# is way more user friendly then C++
TorqueScript is far more difficult than style sheets, is what I said.

We are not roblox, we do not have gear.

Join or I'll shoot your face off with a buck shot.
That enough convicing?
No?
How 'bout NOW

Join or I'll shoot your face off with a buck shot.
That enough convicing?
No?
How 'bout NOW

Way to come off as a huge starfish.
I have no clue about torque script, so I can't offer any advice on that subject, but I cal tell you that if you act like the above poster, you will not be happy on these forums.

Way to come off as a huge starfish.
Fine, ill shoot him with a low powered BB gun...
And im not an ass, i wouldnt shoot him with a buckshot :D

Fine, ill shoot him with a low powered BB gun...
And im not an ass, i wouldnt shoot him with a buckshot :D
Huehue..

Hue..


Hue.

Fine, ill shoot him with a low powered BB gun...
And im not an ass, i wouldnt shoot him with a buckshot :D

No you are an ass.


That shotgun looks awesome
It's a SPAS-12. They're not really amazing shotguns. They're not reliable, expensive, heavy, and no Military's really adopted it aside from Italy.

Just by the damn game if you're foruming on it's forums

Just by the damn game if you're foruming on it's forums
For a second I thought you were mage, don't scare me like that.

For a second I thought you were mage, don't scare me like that.

I get that a lot with this avatar :U

I have been considering joining Blockland. I see less noobs, more free building, and most of all, custom meshes and sounds in this game.

I'm likely to join anyway, but heres some of my questions.

1.Is C++ simular to HTML style sheets? I know the later language.

2.Is making vehicles and weapons difficult? If I know what I just listed?

3.I see being able to build with 100,00 bricks (more that I think I want suprisingly). How do vehicles, weapons, explosions, and excess game scripts effect the recomended amount?

4.Will I get crap from low ID people for having a high ID?

5.Are large scale vehicles (battleships, bombers) possible, as well as being able to walk on them?

6.Is custom character content easy to make?

7.I thought I had more to ask...
1. Blockland uses TorqueScript which I've heard is similar to JavaScript but I may be wrong.
2. Depends how good you are a scripting/modelling vehicles and weapons.
3. If you are running many add ons (that's what we call it) it probably won't affect it but will affect the load time to join another server because you need to download the weapons they have. It will also affect the startup of your server since Blockland has to run through all of the add ons.
4. ID discriminators are idiots. Avoid them. From what I see here (good grammar, spelling, punctuation) you probably won't.
5.Yes, but depending. If it's too big it can crash the game. Bomb scripts are possible. Walking on vehicles is a little tougher here. We do have ONE vehicle (an aircraft carrier) that has a special script built in that lets you decide if you mount it on touch or not. This can only be done while it is still so it will not be possible with a flying vehicle unless some serious changes are done in the next update.
6. Well that depends if you can make joints and animate models. Didn't read the whole topic. As someone said before we do not use "gear." We have a list of add ons that we can spawn in-game from a brick if that server has that add-on. Faces and decals are simple images hopefully with transparency that are very simple to make.
« Last Edit: June 19, 2010, 01:31:40 PM by The Russian »