Author Topic: V15  (Read 71048 times)

I just had that RenderNode stuff happen again aswell, this time before disconnecting in Solo. I clicked "Yes" and then it came up. There don't appear to be any prime conditions.

Apart from that, in random servers, I lag out out of the blue. The "LAG" comes up, but everything else is fine. Occasionally chat even updates, Undulo is fine, it doesn't make much sense.

I just had that RenderNode stuff happen again aswell, this time before disconnecting in Solo. I clicked "Yes" and then it came up. There don't appear to be any prime conditions.

Apart from that, in random servers, I lag out out of the blue. The "LAG" comes up, but everything else is fine. Occasionally chat even updates, Undulo is fine, it doesn't make much sense.
That's called lag.
Undulo will always be fine because it's not streamed from the server. That would be loving handicapped if it did.

I don't think it's normal lag, though, because if I reconnect again, everyone else is fine, and had no problems with it. For me it's constant.

Then that's the 'infinite lag' issue. If you just wait a few moments, it should stop.

I just want to make a note about the "zfighting" of water bricks that are level with bricks inside of them:  It only happens with lower FX qualities, just turn it back to high and the water effect gets rid of it.

Badspot, 1 question.. does blockland still run on Mac Osx Tiger? (10.4.11) it dosent work for me anymore :(
i also tried rosseta and redownloading but no luck
Fix: Stop using a Mac

Badspot

  • Administrator
Update: I was able to duplicate and fix the ghost brick disappearing and "fxDTSBrick::onRemove -still in renderNode!" bug

Update: I was able to duplicate and fix the ghost brick disappearing and "fxDTSBrick::onRemove -still in renderNode!" bug

Yes! Soon releasing?

How about instead of trying to get someone who doesn't have access to the source to fix it...
Figure out how it happens, then make a detailed post about it so Badspot can figure it out.

Because my girlfriends brother has a blockland account and had this happen before.

Update: I was able to duplicate and fix the ghost brick disappearing and "fxDTSBrick::onRemove -still in renderNode!" bug
So is that going to be an in-between version update?

So is that going to be an in-between version update?
By "fix", it never means he's going to release a new version.

By "fix", it never means he's going to release a new version.
Yeah, but I was thinking that if he only fixed a few things then it wouldn't be worthy of a full version.  That's usually what the decimals are in most softwares/games/etc.

Update: I was able to duplicate and fix the ghost brick disappearing and "fxDTSBrick::onRemove -still in renderNode!" bug
Yes
again!

Guys, we need to find more bugs. We can't have him waste v16 on too few fixes only to find more. Get out there and find those little bugs! (Anyone who gets the game reference in the last sentence gets a cookie.)

I figgered it out, well at least, the JVS. It won't load the server.cs in JVS_Content, and everything else relies on the content. For the record, I've tried reinstalling JVS Content and all of it's doors, switches, etc., tried reinstalling Blockland, and tried running with only the defaults and JVS Content and it's doors and stuff. Nothing worked, help?