Author Topic: V15  (Read 69596 times)

Badspot, when loading or duplicating water bricks, the water bricks just act like a blank space.  That's a big fail.
Fix it soon. maybe now

Badspot, when loading or duplicating water bricks, the water bricks just act like a blank space.  That's a big fail.
Fix it soon. maybe now
Duplicating:
There's no raycasting so you can't hit it with the duplicator

Badspot, when loading or duplicating water bricks, the water bricks just act like a blank space.  That's a big fail.
Fix it soon. maybe now
This bug has already been confirmed, read the OP.

Do I have to re-download Blockland to get the bug fixes?

Do I have to re-download Blockland to get the bug fixes?
confirmed =/= fixed

I have a couple problems with the game mechanics...
Is there a way to make emitters and lights visible through transparent bricks?
And also, bricks don't have shadows... these things would make Blockland a lot more realistic.

these things would make Blockland a lot more realistic.
We are lego people.

Is there a way to make emitters and lights visible through transparent bricks?
Use a paint set which has a 100% trans paint (or edit existing so it has one).

these things would make Blockland a lot more realistic.
We are made of plastic and smaller than a door handle.
Ninja - Since when is light appearing from nowhere realistic?

I have a couple problems with the game mechanics...
Is there a way to make emitters and lights visible through transparent bricks?
And also, bricks don't have shadows... these things would make Blockland a lot more realistic.
While I agree on the emitters part, it's a bad idea to do shadows with bricks, because it would make a lot of lag issues.

One thing that would be cool is if lights didn't shine through walls, but I'm sure there's also a good reason why they do.

While I agree on the emitters part, it's a bad idea to do shadows with bricks, because it would make a lot of lag issues.

One thing that would be cool is if lights didn't shine through walls, but I'm sure there's also a good reason why they do.

I don't see why shadows couldn't have a slider from no detail to high detail and could auto-adjust like the physics do.

We are lego people.
Does that mean bricks shouldn't have shadows? What does being lego people have to do with shadows? People are using this "we're lego people" and "floating limbs" thing as an excuse for anything somewhat realistic.

I don't see why shadows couldn't have a slider from no detail to high detail and could auto-adjust like the physics do.
It would still be pretty bad, from what I've gathered.  And the shadow option at it's lowest quality looks awful.
Even so, shadows don't appear on bricks, so if you have a city with streets then you won't even see the building shadows, anyway.  It would be a nice touch, but not as effective unless it showed on other bricks.
« Last Edit: June 03, 2010, 04:25:39 PM by Niliscro »

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Eric Hartman is epic :D cookies for him -idiot snip-
Don't. Emote. Spam.
FASF QWERTY

After blowing up lots of bricks in ACM City and attempting to walk through them the game froze up suddenly with this error repeating many times in the console:
Code: [Select]
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper