Look at OP.
Blender, right? Ok, make an empty. Rename it as Col0. Parent the empty to shape. Spawn a new cube, parent it to Col0. The new cube will serve as your collision box. Resize/distort it as necessary to make it outline your model. Its best to do it as a cube (unless of course its a sphere) because the more Hi-Poly a Collision box is, the more likely it is gonna cause glitches. Thats it for collision.
If that doesnt fix it, you're probably missing a Detail"x" empty. Look at Darkstar's tutorial on making addons using blender.
If you're not using blender, then I just wasted about 7-8 minutes of my life typing this lol. >_>
EDIT:
CRAP. XDEither way, it needs to be Col0, not Col-1. Do you actually see any meshes in the export before a crash? Also, what is the size of the Shape file? Check your path's in the CS as well.