Author Topic: giveItem and Buff System?  (Read 784 times)

giveItem/spawnItem:
This is a event where it drops a item/weapon like when a player drops a weapon.
EXAMPLE:
OnActivate>Self>giveItem/spawnitem>[ Empty Weapon Slot ] [] [] []

Buff System:
A buff system. Usually, if you play a RPG or Kingdom of Loathing, you would get buffs that help you throughout the game.
Like, one buff that boosts your Health by 25? The host or someone has then to edit the script if they wanna add more.

Useful for RPGs...?

Aren't both of these very basic default events?

Time Limit=0 |OnActivate -> self -> SetItem ____
Time Limit=5000| OnActivate -> self -> setitem None
_____________________________ __________________
OnActivate -> player -> sethealth 125
_____________________________ __________________

Yes there all default events

I'm not sure, can you set the No-Jet or Standard Player's health to above 100?


You cannot make the standard player's health above 100.

You cannot make the standard player's health above 100.
You could temporarily change his datablock to one with a max health higher than 100... Though that would heal him fully I believe.

BAM

I was right.

You could easily make a player with higher health and stuff, though.