giveItem/spawnItem:
This is a event where it drops a item/weapon like when a player drops a weapon.
EXAMPLE:
OnActivate>Self>giveItem/spawnitem>[ Empty Weapon Slot ] [] [] []
Buff System:
A buff system. Usually, if you play a RPG or Kingdom of Loathing, you would get buffs that help you throughout the game.
Like, one buff that boosts your Health by 25? The host or someone has then to edit the script if they wanna add more.
Useful for RPGs...?