We're still getting the new version of the Trenchdig together and all the new MAS/Bug related content Army wants to show off into the build, but until then I'm gonna sate some of your appetites (and maybe get some thoughts on OP/UP classes) with the current classlist for the MAS team, as set up post T+T Update.
ASSAULT CLASSES - Assault classes are designed for striking at the enemy and striking hard. Probably the ones to have the most casualties too of course :p
Trooper - The default class, so to speak. Troopers have capabilities matching most of the other basic shooter players, from a soft combat sniper to a bullet hose to a serviceable pistol. Only thing missing is the Combat Knife it seems :p
Equipped with: Combat MG, Combat Rifle, Retro Pistol
FOR THE PURPOSE OF THIS MISSION IT WILL BE CARRYING DIGGING TOOLS
Hardsuit - The reasoning behind this troop was to bring along a class that could withstand tons of punishment and lead the charge into a hailstorm of bullets. As a result, it is equipped with the Supersuit, and the Riot Shield, allowing both a flat 75% damage defense as well as frontal projectile defense when it's not wielding a weapon.
Equipped with: Riot Shotgun, Pepperbox, Riot Shield, Supersuit
Jet Trooper - Due to both bases now having surface access, and the advent of flying bugs like the Firefly, the Jet Trooper was devised as a MAS form of antiair. Though having to rely on fuel for it's jets, the Jet Trooper jumps through the skies and fires on targets with it's woefully inaccurate guns. As the bug strains evolve, this class will also gain Molotovs to help suppress the hive.
Equipped with: Compact Battle Rifle, Micro SMG, Combat Knife, Fuel Jets
Berserker - The only Assault class that could potentially stand it's own, the Berserker has evolved slightly from a chainsaw wielding maniac, to a better equipped chainsaw wielding maniac. Now with armor to guard his flank, the Berserker can tear into enemies with impunity.
Equipped with: Chainsaw, Knife-Pole, Combat Knife, Syringe, Welder Armor
MAS Elite - MAS's chosen, the MAS Elite are given brand new technology to help overcome the bug threat. Though not armed with the most awe-inspiring gear, these ammo-less troops can keep shooting and shooting and shooting with various energy weapons.
Equipped with: MAS Orb Launcher, MAS Bug Zapper
FOR THE PURPOSE OF THIS MISSION IT WILL BE CARRYING DIGGING TOOLS
DEFENSE CLASSES - Defense classes are more specialized then the rest of the MAS forces at present, however the specialization allows for much more support over the more broad Assault Classes. Also note the Antitank will not be showing up as active for the Trenchdig, as there is no heavy weapons that it will be facing At least vehiclewise >:3
Demolitions - Closest thing you'll get to BIG booms as of current. Demolitions does good splash attacks, however the secondary armaments are better for solo targets due to how little ammo you get for the primaries.
Equipped with: Impact Launcher, Heavy SMG, Tanto, Conc' Grenades
Support - Named for the supporting action of his many BOOMSTICKS.
Equipped with: Auto-Shotgun, Slug Shotgun (Frog's version), Combat Knife
Heavy Weapons - Slightly nerfed now he doesn't have both the Vulcan and the APG in his bullet spam powers, the Heavy Weps is still armed to the teeth with formidable guns, and now in comparison to the huge bullet hose and quick loss of ammo of the Vulcan, he has the Snubnose and Single Shotgun to compliment it.
Equipped with: Vulcan, Single Shotgun, Snubnose
Antitank - In my vain attempt to keep any form of spammable Rocket Launcher weapon from dominating the MAS side, I equipped the primary antivehicle specialist for MAS with the Light RL. As it's blast radius is tiny in comparison to the standard RPG, Grenade Launcher, or Howlitzer, the Light RL ensures people make the most of their shots instead of spamming at anything that moves, coupled with it's small default ammo of course.
Equipped with: Light RL, Heavy Pistol [ B ], Combat Knife
WILL NOT BE ACTIVE THIS MISSION
SUPPORT CLASSES - Much like Defense, these classes are built to further support the team, and are both either the most complex or most tricky classes the team has.
Sniper - Snipers are the primary longranged eliminators, armed with a powerful projectile rifle and ready to defend against the hordes as long as they can hit a sweetspot.
Equipped with: Hawkeye, Heavy Pistol [ B ], Machete
Specialist - An agile class given either adrenaline or too much sugar or caffeine, the Specialist can climb vertical surfaces and get to areas most can't go. As a result, the arms they carry are lighter then most.
Equipped with: Tactical Bullpup, Pop-Gun, Tanto
Commando - Due to a work-related accident (stupid water damage warranty...) the Commando's adaptive cloaking was reduced to nothing more then a novelty. As a result, the Commando's soloist armaments are now completed with a onboard shielding system, allowing him to regenerate a temporary health bar over his standard health.
Equipped with: Blast Rifle, Duel SMGs, Combat Knife, Shields
Field Medic - Ze healing isn't as much fun as ze hurting, but it's a necessity. Field Medics allow players to dispense healing from longranged as well as close, while still having a modicum of self-defense via their secondary weapon.
Equipped with: Gauze Gun, Nailgun, Syringe
Sharpshooter - A class designed entirely around precision armaments. Unlike the sniper, this class has arms that all encourage headshots, but at a variety of ranges in comparison. Keen combat specialists in Blockland should look for this to hone their skills.
Equipped with: Retro Sniper, Crossbow, Magnum
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Keen eyes will notice that there's an unbalance in the fact there's only 4 Defense classes. What the last one is, well... I'll tell ya when the server is ready for launch :P And no, it's not because I haven't thought of it, it's just it's buried in this thread already somewhere.