Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 747199 times)

Yes, but that is not the only issue.
Unlike the default sit command, these custom ones do not clear themselves when the player moves. Currently the only way to clear the custom sit animations is to also use a chat command.
Also this.

2 questions:

1. can you make multiple sit animations for the other 2 dragons

2. can you make keybinds for the extra sit commands if they have the mod

1. can you make multiple sit animations for the other 2 dragons

Probably no

2. can you make keybinds for the extra sit commands if they have the mod

Probably yes
« Last Edit: January 26, 2014, 04:09:44 PM by ArmyUnit »

Make that last one a definite yes.
Keybinds aren't that hard.
And as for the sitting bugging out when you want to walk...
Fixing that isn't going to be perfect as the probable best solution is to keep checking the player's velocity when he is sitting (i assume you just play the animation with playThread or something).
Either that or we force the player into a camera that looks at him (that he can rotate around himself) when he 'sits' and make him go out of sitting mode when he presses the left mouse button.
Which is probably the best idea...
Would work well with the sleeping thing.

No need to do all that work yourself. I'll get Lego to bug him for ya when he gets back from winter camp! :>
You called?

You called?
Nm, Lordician already knows about it.

Btw, welcome back. Did you have fun?

Make that last one a definite yes.
Keybinds aren't that hard. Ok cool
And as for the sitting bugging out when you want to walk...
Fixing that isn't going to be perfect as the probable best solution is to keep checking the player's velocity when he is sitting (i assume you just play the animation with playThread or something). Wouldn't it be better to check the player's position, like how the mantis cloak works?
Either that or we force the player into a camera that looks at him (that he can rotate around himself) when he 'sits' and make him go out of sitting mode when he presses the left mouse button.
Which is probably the best idea...
Would work well with the sleeping thing. This would be great, though I prefer it only be implemented for the sleep animation, and not the sit variations.

Answers in bold.

Also, I need to do some testing with the animation layers of the sit animations. It's possible that the sit animations will be cleared (when the player moves) if they are on the same layer as the movement animations.

Answers in bold.

Also, I need to do some testing with the animation layers of the sit animations. It's possible that the sit animations will be cleared (when the player moves) if they are on the same layer as the movement animations.
Not 100% sure but i think the movement animation that the engine calls are handled in an other way somehow, but you can try it just to be sure.

hurry up and make that "ArmyUnit's Other Add-ons" topic >_>

Be patient, he will make it when he gets around to doing it.


on wat mod?
Mods that don't have anything to do with bugs or MAS.

Be patient, he will make it when he gets around to doing it.



Server this Saturday?

-snip-


Server this Saturday?
Fussing about it won't make it happen any faster.

Anyway, there is probably a good chance that there won't be a server this weekend. That's the info I got from Army last weekend anyway.

Anyway, there is probably a good chance that there won't be a server this weekend. That's the info I got from Army last weekend anyway.