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Author Topic: The Portal 2 Thread: MAP EDITOR OUT  (Read 486278 times)

You could argue the same for all testing elements if you're stubborn enough. I bet $12.32 if all that was included from the start, you would barely give mind to it.
Listen to the commentary.  No one wants an enemy chasing them as they solve something, it's just annoying.  Time pressure never works.

You could argue the same for all testing elements if you're stubborn enough. I bet $12.32 if all that was included from the start, you would barely give mind to it.
I can tell you from experience I wouldn't enjoy it.

What was my least favorite part about Half-Life 2?  Manhacks.  I hated those things. They are little flying bots that hover around your space and attack you.  This would be almost the same thing, except I assume it would be much slower, stay a distance and shoot a lazer at you.  But what's the reason that the Manhacks work anyways, no matter how annoying they are?  They're in a first person shooter, not a puzzle game.  Manhacks work in HL2 because you don't ever have to solve a puzzle under the heat and pressure of flying blades all over you.

You have to think of it from a gameplay standpoint:  What kind of game is Portal?  It's a puzzle game.  If there's some kind of bot that were to follow you around and harm you if you don't move away from it, how are you to think to your full potential if your main focus is to get out of the way/get rid of that robot?  You aren't, your main focus is going to get rid of that annoying bot.

There are a couple of options Valve would have if they were to add that bot.

1. Make the puzzles very easy so you wouldn't have to think at all to solve them, just avoid the bot while doing it.
   This obviously has some problems because the point of portal is to feel good when you solve a difficult challenge, not solve an easy one and feel no reward.

2. Make the puzzles normal but add a relatively simple way to get rid of the bots.
  If getting rid of the bot was your main solution, what would be the point of adding the bot at all?  There wouldn't be.  The player is not going to experience this bot most of the time because they're just going to destroy it when they get the chance.  This just adds some tedious process to your list of chamber-solving processes, and nobody likes a tedious task to deal with all the time.

3. They add the robots, there is no real good way to get rid of them efficiently and you just have to deal with them through the regular-difficulty challenges.
   Same problems stated way above there ^.  Nobody likes to think while being followed around and distracted by some annoying bot.  It would just be frustrating to have to try and think about what they're doing while getting trolled by some floating head.

4. You almost never see the bot except occasionaly, perhaps as a deffense mechanism for GLaDOS and you more have to deal with it when escaping GLaDOS or SPOILER:wheatley.  But again, no point in adding a bot you almost never see half the time.  Valve would have to train the players to use some totally different mechanic that they're only going to see occasionally.

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GJ marcem :)
TL;DR
Listen to the commentary.  No one wants an enemy chasing them as they solve something, it's just annoying.  Time pressure never works.

Listen to the commentary.  No one wants an enemy chasing them as they solve something, it's just annoying.  Time pressure never works.

1: Boss battle is stuff. I wanted to listen to all the cores dialog, but then I noticed I had like 30 seconds left. :panda:
2: It only chases you if you get close, and likely slowly. It would be annoying, and its features might change, but it also might play into a bigger type of puzzle than the kind already in use.

1: Boss battle is stuff. I wanted to listen to all the cores dialog, but then I noticed I had like 30 seconds left. :panda:
2: It only chases you if you get close, and likely slowly. It would be annoying, and its features might change, but it also might play into a bigger type of puzzle than the kind already in use.
1.  So you agree that time pressure is annoying?
2. You say it would be annoying again?

Why do you fight me and agree with me bro?  :cookieMonster:

And you say "features might change" as if Valve hasn't already made up their mind and is adding it.  They haven't said anything about DLC but I highly doubt they are going to add removed and unfinished features to it. 

Why would they leave a nearly completely working NPC in the gamefiles unless they were going to put it to some use? :cookieMonster:

Why would they leave a nearly completely working NPC in the gamefiles unless they were going to put it to some use? :cookieMonster:
Because tons of games have unfinished and removed features in the game files?  They wouldn't just trash it since it is completely finished, leaving it in the game files gives someone ELSE an opportunity to use it, an opportunity valve didn't want to incorporate because it'd make bad gameplay.

Why would they leave a nearly completely working NPC in the gamefiles unless they were going to put it to some use? :cookieMonster:
Please, don't be serious.  People leave this stuff in ALL OF THE TIME.  Here's a quick example from the same exact game: http://www.youtube.com/watch?v=WSMXu0N8Jps  

:3 Why are you so sure it won't be?

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Shh, I know that, you little kiddies.



Please, don't be serious.  People leave this stuff in ALL OF THE TIME.  Here's a quick example from the same exact game: http://www.youtube.com/watch?v=WSMXu0N8Jps  
Make a basic model for the hover turret then test it.

Make a basic model for the hover turret then test it.

Apparently, it is supposed to use a Portal 1 core model. Just port that over.

Could someone gift me portal 1?

Apparently, it is supposed to use a Portal 1 core model. Just port that over.
thats another thing.  Valve wouldn't just recycle some model from an old game that doesn't even have the same graphics.  This shows even more it was just some test and that they won't add it.  If they were actually thinking seriously about adding this to the game then they would have modeled something new.

thats another thing.  Valve wouldn't just recycle some model from an old game that doesn't even have the same graphics.  This shows even more it was just some test and that they won't add it.  If they were actually thinking seriously about adding this to the game then they would have modeled something new.

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Shut the forget up Jay, I'm tired of you now.